<type name="intptr" size="4" glx_name="CARD32"/>
<type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/>
- <function name="BindBuffer" es1="1.1" es2="2.0" marshal="custom" no_error="true">
+ <function name="BindBuffer" es1="1.1" es2="2.0" no_error="true"
+ marshal_call_after="_mesa_glthread_BindBuffer(ctx, target, buffer);">
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
<glx ignore="true"/>
}
-/* BindBufferBase: marshalled asynchronously */
-struct marshal_cmd_BindBufferBase
-{
- struct marshal_cmd_base cmd_base;
- GLenum target;
- GLuint index;
- GLuint buffer;
-};
-
/** Tracks the current bindings for the vertex array and index array buffers.
*
* This is part of what we need to enable glthread on compat-GL contexts that
* feature that if you pass a bad name, it just gens a buffer object for you,
* so we escape without having to know if things are valid or not.
*/
-static void
-track_vbo_binding(struct gl_context *ctx, GLenum target, GLuint buffer)
+void
+_mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer)
{
struct glthread_state *glthread = ctx->GLThread;
}
-struct marshal_cmd_BindBuffer
-{
- struct marshal_cmd_base cmd_base;
- GLenum target;
- GLuint buffer;
-};
-
-/**
- * This is just like the code-generated glBindBuffer() support, except that we
- * call track_vbo_binding().
- */
-void
-_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
- const struct marshal_cmd_BindBuffer *cmd)
-{
- const GLenum target = cmd->target;
- const GLuint buffer = cmd->buffer;
- CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
-}
-void GLAPIENTRY
-_mesa_marshal_BindBuffer(GLenum target, GLuint buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- size_t cmd_size = sizeof(struct marshal_cmd_BindBuffer);
- struct marshal_cmd_BindBuffer *cmd;
- debug_print_marshal("BindBuffer");
-
- track_vbo_binding(ctx, target, buffer);
-
- if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
- cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BindBuffer,
- cmd_size);
- cmd->target = target;
- cmd->buffer = buffer;
- _mesa_post_marshal_hook(ctx);
- } else {
- _mesa_glthread_finish(ctx);
- CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
- }
-}
-
/* BufferData: marshalled asynchronously */
struct marshal_cmd_BufferData
{
_mesa_create_marshal_table(const struct gl_context *ctx);
struct marshal_cmd_ShaderSource;
-struct marshal_cmd_BindBuffer;
struct marshal_cmd_BufferData;
struct marshal_cmd_BufferSubData;
struct marshal_cmd_NamedBufferData;
_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
const struct marshal_cmd_ShaderSource *cmd);
-void GLAPIENTRY
-_mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
-
void
-_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
- const struct marshal_cmd_BindBuffer *cmd);
+_mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer);
void
_mesa_unmarshal_BufferData(struct gl_context *ctx,