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re-enable shading language sources
author
Brian Paul
<brian.paul@tungstengraphics.com>
Tue, 29 Mar 2005 02:31:43 +0000
(
02:31
+0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Tue, 29 Mar 2005 02:31:43 +0000
(
02:31
+0000)
src/mesa/sources
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diff --git
a/src/mesa/sources
b/src/mesa/sources
index e62faea3d4ac5a3150c3f0657383faf74b3f5c4e..57059a5ae3abf4c87d403ced00928e20bf890c88 100644
(file)
--- a/
src/mesa/sources
+++ b/
src/mesa/sources
@@
-149,9
+149,8
@@
SHADER_SOURCES = \
shader/nvvertexec.c \
shader/nvvertparse.c \
shader/program.c \
- shader/shaderobjects.c
-
-# shader/shaderobjects_3dlabs.c
+ shader/shaderobjects.c \
+ shader/shaderobjects_3dlabs.c
SLANG_SOURCES = \
shader/slang/MachineIndependent/preprocessor/atom.c \
@@
-277,7
+276,7
@@
CORE_SOURCES = \
### Object files
-CORE_OBJECTS = $(CORE_SOURCES:.c=.o)
+CORE_OBJECTS = $(CORE_SOURCES:.c=.o)
$(SLANG_CPP_SOURCES:.cpp=.o)
OSMESA_DRIVER_OBJECTS = $(OSMESA_DRIVER_SOURCES:.c=.o)