};
static const struct option opts[] = {
{ "silent", DEBUG_SILENT }, /* turn off debug messages */
- { "flush", DEBUG_ALWAYS_FLUSH } /* flush after each drawing command */
+ { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
+ { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
+ { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
};
GLuint i;
#include "texobj.h"
-/** Set this to 1 to help debug FBO incompleteness problems */
-#define DEBUG_FBO 0
-
/** Set this to 1 to debug/log glBlitFramebuffer() calls */
#define DEBUG_BLIT 0
static void
att_incomplete(const char *msg)
{
-#if DEBUG_FBO
- _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
-#else
- (void) msg;
-#endif
+ if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
+ _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
+ }
}
static void
fbo_incomplete(const char *msg, int index)
{
-#if DEBUG_FBO
- _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
-#else
- (void) msg;
- (void) index;
-#endif
+ if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
+ _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
+ }
}
enum _debug
{
DEBUG_SILENT = (1 << 0),
- DEBUG_ALWAYS_FLUSH = (1 << 1)
+ DEBUG_ALWAYS_FLUSH = (1 << 1),
+ DEBUG_INCOMPLETE_TEXTURE = (1 << 2),
+ DEBUG_INCOMPLETE_FBO = (1 << 3)
};
incomplete(struct gl_texture_object *t, enum base_mipmap bm,
const char *fmt, ...)
{
-#if 0
- va_list args;
- char s[100];
+ if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) {
+ va_list args;
+ char s[100];
- va_start(args, fmt);
- vsnprintf(s, sizeof(s), fmt, args);
- va_end(args);
+ va_start(args, fmt);
+ vsnprintf(s, sizeof(s), fmt, args);
+ va_end(args);
+
+ _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s);
+ }
- printf("Texture Obj %d incomplete because: %s\n", t->Name, s);
-#endif
if (bm == BASE)
t->_BaseComplete = GL_FALSE;
t->_MipmapComplete = GL_FALSE;