span->end, span->array->mask);
span->array->ChanType = newType;
+ span->array->rgba = dst;
}
const GLbitfield origInterpMask = span->interpMask;
const GLbitfield origArrayMask = span->arrayMask;
const GLbitfield origArrayAttribs = span->arrayAttribs;
- const GLenum chanType = span->array->ChanType;
+ const GLenum origChanType = span->array->ChanType;
+ void * const origRgba = span->array->rgba;
const GLboolean shader = (ctx->FragmentProgram._Current
|| ctx->ATIFragmentShader._Enabled);
const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledUnits;
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
span->arrayAttribs = origArrayAttribs;
- span->array->ChanType = chanType;
+ span->array->ChanType = origChanType;
+ span->array->rgba = origRgba;
}
zoomed.end = zoomedWidth;
zoomed.array = &zoomed_arrays;
zoomed_arrays.ChanType = span->array->ChanType;
- /* XXX temporary */
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- zoomed_arrays.rgba = zoomed_arrays.rgba8;
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- zoomed_arrays.rgba = zoomed_arrays.rgba16;
-#else
- zoomed_arrays.rgba = zoomed_arrays.attribs[FRAG_ATTRIB_COL0];
-#endif
-
- /* copy attribute info (XXX copy all attribs?) */
+ if (zoomed_arrays.ChanType == GL_UNSIGNED_BYTE)
+ zoomed_arrays.rgba = (GLchan (*)[4]) zoomed_arrays.rgba8;
+ else if (zoomed_arrays.ChanType == GL_UNSIGNED_SHORT)
+ zoomed_arrays.rgba = (GLchan (*)[4]) zoomed_arrays.rgba16;
+ else
+ zoomed_arrays.rgba = (GLchan (*)[4]) zoomed_arrays.attribs[FRAG_ATTRIB_COL0];
+
COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]);
COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]);
COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]);