"9" - 512x512 textures
"10" - 1024x1024 textures
"11" - 2048x2048 textures
+MESA_3DFX_STRING
+ OS: all
+ HW: all
+ Desc: advertise "3dfx" substring in GL_RENDERER
+ Note: used by some games aware by 3dfx hw limitations
MESA_GLX_FX
OS: win32, linux
HW: selective
#define HWSTR "3dfx Voodoo Graphics, Voodoo^2, Voodoo Banshee, Velocity 100/200, Voodoo3, Voodoo4, Voodoo5"
#define COPYRIGHTSTR "Copyright \251 Brian E. Paul"
-#define VERSIONSTR "6.1.0.1"
+#define VERSIONSTR "6.1.0.5"
#define MANVERSION 6
#define MANREVISION 1
-#define BUILD_NUMBER 1
+#define BUILD_NUMBER 5
VS_VERSION_INFO VERSIONINFO
FILEVERSION MANVERSION, MANREVISION, 0, BUILD_NUMBER
fxMesa->snapVertices ? "" : "no ");
}
- sprintf(fxMesa->rendererString, "Mesa %s v0.61 %s%s",
+ sprintf(fxMesa->rendererString, "Mesa %s v0.61 %s%s%s",
grGetString(GR_RENDERER),
+ getenv("MESA_3DFX_STRING") ? "3dfx " : "",
grGetString(GR_HARDWARE),
((fxMesa->type < GR_SSTTYPE_Voodoo4) && (voodoo->numChips > 1)) ? " SLI" : "");
/* dirty hacks */
#define FX_RESCALE_BIG_TEXURES_HACK 1
-#define FX_COMPRESS_S3TC_AS_FXT1_HACK 0
+#define FX_COMPRESS_S3TC_AS_FXT1_HACK 1
#endif
{
#define FN_NAME "grStippleMode"
TRAP_LOG("%s(%s)\n", FN_NAME, TRP_STIPPLEMODE(mode));
- grStippleMode(mode);
+ grStippleMode(mode); /* some Glide libs don't have it; not used anyway */
#undef FN_NAME
}
{
#define FN_NAME "grStipplePattern"
TRAP_LOG("%s(%08lx)\n", FN_NAME, mode);
- grStipplePattern(mode);
+ grStipplePattern(mode); /* some Glide libs don't have it; not used anyway */
#undef FN_NAME
}
glBindTexture
glBindTextureEXT
glBitmap
- glBlendColor
- glBlendColorEXT
+;glBlendColor
+;glBlendColorEXT
glBlendEquation
glBlendEquationEXT
glBlendFunc
int i;
PROC p = (PROC) _glapi_get_proc_address((const char *) lpszProc);
- if (p)
+ /* [dBorca] we can't do BlendColor... yet */
+ if (p && strcmp(lpszProc, "glBlendColor") && strcmp(lpszProc, "glBlendColorEXT"))
return p;
for (i = 0; wgl_ext[i].name; i++) {