New:
- reflect demo improved to support multiple windows
- singlebuffer demo (shows no/little-flicker single-buffered rendering)
- - r200: enable GL_ARB_texture_env_crossbar, separate the texture sampling
- unit bits from the texture env combine enable bits
+ - r200: enable GL_ARB_texture_env_crossbar, separate the texture
+ sampling unit bits from the texture env combine enable bits
+ - GL_EXT_timer_query extension
Changes:
- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
Bug fixes: