*
**************************************************************************/
+#include "compiler/nir/nir.h"
+
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
struct gl_shader_compiler_options *options;
struct gl_program_constants *pc;
+ const nir_shader_compiler_options *nir_options = NULL;
+
+ if (screen->get_compiler_options) {
+ nir_options = (const nir_shader_compiler_options *)
+ screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
+ }
switch (sh) {
case PIPE_SHADER_FRAGMENT:
pc = &c->Program[MESA_SHADER_FRAGMENT];
options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
+ c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions =
+ nir_options;
break;
case PIPE_SHADER_VERTEX:
pc = &c->Program[MESA_SHADER_VERTEX];
options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX];
+ c->ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions =
+ nir_options;
break;
case PIPE_SHADER_GEOMETRY:
pc = &c->Program[MESA_SHADER_GEOMETRY];
options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
+ c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY].NirOptions =
+ nir_options;
break;
case PIPE_SHADER_TESS_CTRL:
pc = &c->Program[MESA_SHADER_TESS_CTRL];
options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL];
+ c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions =
+ nir_options;
break;
case PIPE_SHADER_TESS_EVAL:
pc = &c->Program[MESA_SHADER_TESS_EVAL];
options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL];
+ c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL].NirOptions =
+ nir_options;
break;
case PIPE_SHADER_COMPUTE:
pc = &c->Program[MESA_SHADER_COMPUTE];
options = &c->ShaderCompilerOptions[MESA_SHADER_COMPUTE];
+ c->ShaderCompilerOptions[MESA_SHADER_COMPUTE].NirOptions =
+ nir_options;
if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
continue;
struct gl_shader_program *shader_program,
gl_shader_stage stage)
{
- struct pipe_screen *pscreen = st->pipe->screen;
- enum pipe_shader_type ptarget = pipe_shader_type_from_mesa(stage);
- const nir_shader_compiler_options *options;
-
- assert(pscreen->get_compiler_options); /* drivers using NIR must implement this */
-
- options = (const nir_shader_compiler_options *)
- pscreen->get_compiler_options(pscreen, PIPE_SHADER_IR_NIR, ptarget);
+ const nir_shader_compiler_options *options =
+ st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
assert(options);
if (prog->nir)