st/glsl_to_nir: copy nir compiler options to context
authorTimothy Arceri <tarceri@itsqueeze.com>
Tue, 30 Jan 2018 00:51:31 +0000 (11:51 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Tue, 30 Jan 2018 22:14:08 +0000 (09:14 +1100)
Various nir passes may expect this to be here as does the nir
serialisation pass.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/state_tracker/st_extensions.c
src/mesa/state_tracker/st_glsl_to_nir.cpp

index a4cac6a1f2307ec36f1c7fdff5927220d6b8f926..42d53cbf82d7cc340c0c8d73af19ee448c7720bf 100644 (file)
@@ -26,6 +26,8 @@
  * 
  **************************************************************************/
 
+#include "compiler/nir/nir.h"
+
 #include "main/imports.h"
 #include "main/context.h"
 #include "main/macros.h"
@@ -156,31 +158,49 @@ void st_init_limits(struct pipe_screen *screen,
    for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
       struct gl_shader_compiler_options *options;
       struct gl_program_constants *pc;
+      const nir_shader_compiler_options *nir_options = NULL;
+
+      if (screen->get_compiler_options) {
+         nir_options = (const nir_shader_compiler_options *)
+            screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
+      }
 
       switch (sh) {
       case PIPE_SHADER_FRAGMENT:
          pc = &c->Program[MESA_SHADER_FRAGMENT];
          options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
+         c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions =
+            nir_options;
          break;
       case PIPE_SHADER_VERTEX:
          pc = &c->Program[MESA_SHADER_VERTEX];
          options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX];
+         c->ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions =
+            nir_options;
          break;
       case PIPE_SHADER_GEOMETRY:
          pc = &c->Program[MESA_SHADER_GEOMETRY];
          options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
+         c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY].NirOptions =
+            nir_options;
          break;
       case PIPE_SHADER_TESS_CTRL:
          pc = &c->Program[MESA_SHADER_TESS_CTRL];
          options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL];
+         c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions =
+            nir_options;
          break;
       case PIPE_SHADER_TESS_EVAL:
          pc = &c->Program[MESA_SHADER_TESS_EVAL];
          options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL];
+         c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL].NirOptions =
+            nir_options;
          break;
       case PIPE_SHADER_COMPUTE:
          pc = &c->Program[MESA_SHADER_COMPUTE];
          options = &c->ShaderCompilerOptions[MESA_SHADER_COMPUTE];
+         c->ShaderCompilerOptions[MESA_SHADER_COMPUTE].NirOptions =
+            nir_options;
 
          if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
             continue;
index 8639544142ee054b6977898743754e2f8bfa60fe..6d3a7c78dcde5d234450022f1a8f47aca44cd8cb 100644 (file)
@@ -304,14 +304,8 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
                struct gl_shader_program *shader_program,
                gl_shader_stage stage)
 {
-   struct pipe_screen *pscreen = st->pipe->screen;
-   enum pipe_shader_type ptarget = pipe_shader_type_from_mesa(stage);
-   const nir_shader_compiler_options *options;
-
-   assert(pscreen->get_compiler_options);   /* drivers using NIR must implement this */
-
-   options = (const nir_shader_compiler_options *)
-      pscreen->get_compiler_options(pscreen, PIPE_SHADER_IR_NIR, ptarget);
+   const nir_shader_compiler_options *options =
+      st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
    assert(options);
 
    if (prog->nir)