r300: Removed some disabled R200 code from the R300 driver.
authorOliver McFadden <z3ro.geek@gmail.com>
Wed, 9 May 2007 04:25:27 +0000 (04:25 +0000)
committerOliver McFadden <z3ro.geek@gmail.com>
Wed, 9 May 2007 04:25:27 +0000 (04:25 +0000)
src/mesa/drivers/dri/r300/r300_tex.c
src/mesa/drivers/dri/r300/r300_texstate.c

index 027950bb2db13c017fc83bc19141b33bac56846a..3eb575cbddb1f1ed0c5ad02794629b95d328565c 100644 (file)
@@ -240,11 +240,9 @@ static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf)
        switch (magf) {
        case GL_NEAREST:
                t->filter |= R300_TX_MAG_FILTER_NEAREST;
-               /*t->format_x |= R200_VOLUME_FILTER_NEAREST;*/
                break;
        case GL_LINEAR:
                t->filter |= R300_TX_MAG_FILTER_LINEAR;
-               /*t->format_x |= R200_VOLUME_FILTER_LINEAR;*/
                break;
        }
 }
index 6a104719269f5ca0c8d0074efe89d0f3df8d1dd7..9e72b6fa6e07136ac2044dc9425e3a215271f5eb 100644 (file)
@@ -340,37 +340,6 @@ static void r300SetTexImages(r300ContextPtr rmesa,
                t->base.totalSize *= 6; /* total texmem needed */
        }
 
-       /* Hardware state:
-        */
-#if 0
-       t->format &= ~(R200_TXFORMAT_WIDTH_MASK |
-                           R200_TXFORMAT_HEIGHT_MASK |
-                           R200_TXFORMAT_CUBIC_MAP_ENABLE |
-                           R200_TXFORMAT_F5_WIDTH_MASK |
-                           R200_TXFORMAT_F5_HEIGHT_MASK);
-       t->format |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
-                          (log2Height << R200_TXFORMAT_HEIGHT_SHIFT));
-#endif
-#if 0
-       t->format_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
-       if (tObj->Target == GL_TEXTURE_3D) {
-               t->format_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
-               t->format_x |= R200_TEXCOORD_VOLUME;
-       } else if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
-               ASSERT(log2Width == log2Height);
-               t->format |= R300_TX_FORMAT_CUBIC_MAP;
-
-               t->format_x |= R200_TEXCOORD_CUBIC_ENV;
-               t->pp_cubic_faces = ((log2Width << R200_FACE_WIDTH_1_SHIFT) |
-                                    (log2Height << R200_FACE_HEIGHT_1_SHIFT) |
-                                    (log2Width << R200_FACE_WIDTH_2_SHIFT) |
-                                    (log2Height << R200_FACE_HEIGHT_2_SHIFT) |
-                                    (log2Width << R200_FACE_WIDTH_3_SHIFT) |
-                                    (log2Height << R200_FACE_HEIGHT_3_SHIFT) |
-                                    (log2Width << R200_FACE_WIDTH_4_SHIFT) |
-                                    (log2Height << R200_FACE_HEIGHT_4_SHIFT));
-       }
-#endif
        if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
                ASSERT(log2Width == log2Height);
                t->format |= R300_TX_FORMAT_CUBIC_MAP;
@@ -439,18 +408,9 @@ static GLboolean enable_tex_3d(GLcontext * ctx, int unit)
        struct gl_texture_object *tObj = texUnit->_Current;
        r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
 
-       /* Need to load the 3d images associated with this unit.
-        */
-#if 0
-       if (t->format & R200_TXFORMAT_NON_POWER2) {
-               t->format &= ~R200_TXFORMAT_NON_POWER2;
-               t->base.dirty_images[0] = ~0;
-       }
-#endif
        ASSERT(tObj->Target == GL_TEXTURE_3D);
 
-       /* R100 & R200 do not support mipmaps for 3D textures.
-        */
+       /* r300 does not support mipmaps for 3D textures. */
        if ((tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR)) {
                return GL_FALSE;
        }
@@ -475,15 +435,6 @@ static GLboolean enable_tex_cube(GLcontext * ctx, int unit)
        r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
        GLuint face;
 
-       /* Need to load the 2d images associated with this unit.
-        */
-#if 0
-       if (t->format & R200_TXFORMAT_NON_POWER2) {
-               t->format &= ~R200_TXFORMAT_NON_POWER2;
-               for (face = 0; face < 6; face++)
-                       t->base.dirty_images[face] = ~0;
-       }
-#endif
        ASSERT(tObj->Target == GL_TEXTURE_CUBE_MAP);
 
        if (t->base.dirty_images[0] || t->base.dirty_images[1] ||