}
}
+/**
+ * Update the pixel hashing modes that determine the balancing of PS threads
+ * across subslices and slices.
+ *
+ * \param width Width bound of the rendering area (already scaled down if \p
+ * scale is greater than 1).
+ * \param height Height bound of the rendering area (already scaled down if \p
+ * scale is greater than 1).
+ * \param scale The number of framebuffer samples that could potentially be
+ * affected by an individual channel of the PS thread. This is
+ * typically one for single-sampled rendering, but for operations
+ * like CCS resolves and fast clears a single PS invocation may
+ * update a huge number of pixels, in which case a finer
+ * balancing is desirable in order to maximally utilize the
+ * bandwidth available. UINT_MAX can be used as shorthand for
+ * "finest hashing mode available".
+ */
+void
+brw_emit_hashing_mode(struct brw_context *brw, unsigned width,
+ unsigned height, unsigned scale)
+{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
+ if (devinfo->gen == 9) {
+ const uint32_t slice_hashing[] = {
+ /* Because all Gen9 platforms with more than one slice require
+ * three-way subslice hashing, a single "normal" 16x16 slice hashing
+ * block is guaranteed to suffer from substantial imbalance, with one
+ * subslice receiving twice as much work as the other two in the
+ * slice.
+ *
+ * The performance impact of that would be particularly severe when
+ * three-way hashing is also in use for slice balancing (which is the
+ * case for all Gen9 GT4 platforms), because one of the slices
+ * receives one every three 16x16 blocks in either direction, which
+ * is roughly the periodicity of the underlying subslice imbalance
+ * pattern ("roughly" because in reality the hardware's
+ * implementation of three-way hashing doesn't do exact modulo 3
+ * arithmetic, which somewhat decreases the magnitude of this effect
+ * in practice). This leads to a systematic subslice imbalance
+ * within that slice regardless of the size of the primitive. The
+ * 32x32 hashing mode guarantees that the subslice imbalance within a
+ * single slice hashing block is minimal, largely eliminating this
+ * effect.
+ */
+ GEN9_SLICE_HASHING_32x32,
+ /* Finest slice hashing mode available. */
+ GEN9_SLICE_HASHING_NORMAL
+ };
+ const uint32_t subslice_hashing[] = {
+ /* The 16x16 subslice hashing mode is used on non-LLC platforms to
+ * match the performance of previous Mesa versions. 16x16 has a
+ * slight cache locality benefit especially visible in the sampler L1
+ * cache efficiency of low-bandwidth platforms, but it comes at the
+ * cost of greater subslice imbalance for primitives of dimensions
+ * approximately intermediate between 16x4 and 16x16.
+ */
+ (devinfo->has_llc ? GEN9_SUBSLICE_HASHING_16x4 :
+ GEN9_SUBSLICE_HASHING_16x16),
+ /* Finest subslice hashing mode available. */
+ GEN9_SUBSLICE_HASHING_8x4
+ };
+ /* Dimensions of the smallest hashing block of a given hashing mode. If
+ * the rendering area is smaller than this there can't possibly be any
+ * benefit from switching to this mode, so we optimize out the
+ * transition.
+ */
+ const unsigned min_size[][2] = {
+ { 16, 4 },
+ { 8, 4 }
+ };
+ const unsigned idx = scale > 1;
+
+ if (width > min_size[idx][0] || height > min_size[idx][1]) {
+ const uint32_t gt_mode =
+ (devinfo->num_slices == 1 ? 0 :
+ GEN9_SLICE_HASHING_MASK_BITS | slice_hashing[idx]) |
+ GEN9_SUBSLICE_HASHING_MASK_BITS | subslice_hashing[idx];
+
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_STALL_AT_SCOREBOARD |
+ PIPE_CONTROL_CS_STALL);
+
+ brw_load_register_imm32(brw, GEN7_GT_MODE, gt_mode);
+
+ brw->current_hash_scale = scale;
+ }
+ }
+}
+
/**
* Misc invariant state packets
*/