RADV_FROM_HANDLE(radv_physical_device, pdevice, physicalDevice);
vk_foreach_struct(ext, pFeatures->pNext) {
switch (ext->sType) {
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES: {
- VkPhysicalDeviceVariablePointerFeatures *features = (void *)ext;
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES: {
+ VkPhysicalDeviceVariablePointersFeatures *features = (void *)ext;
features->variablePointersStorageBuffer = true;
features->variablePointers = true;
break;
features->multiviewTessellationShader = true;
break;
}
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES: {
- VkPhysicalDeviceShaderDrawParameterFeatures *features =
- (VkPhysicalDeviceShaderDrawParameterFeatures*)ext;
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES: {
+ VkPhysicalDeviceShaderDrawParametersFeatures *features =
+ (VkPhysicalDeviceShaderDrawParametersFeatures*)ext;
features->shaderDrawParameters = true;
break;
}
features->memoryPriority = VK_TRUE;
break;
}
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT: {
- VkPhysicalDeviceBufferAddressFeaturesEXT *features =
- (VkPhysicalDeviceBufferAddressFeaturesEXT *)ext;
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT: {
+ VkPhysicalDeviceBufferDeviceAddressFeaturesEXT *features =
+ (VkPhysicalDeviceBufferDeviceAddressFeaturesEXT *)ext;
features->bufferDeviceAddress = true;
features->bufferDeviceAddressCaptureReplay = false;
features->bufferDeviceAddressMultiDevice = false;