st/nine: Use align_calloc instead of align_malloc
authorAxel Davy <axel.davy@ens.fr>
Fri, 21 Oct 2016 15:27:10 +0000 (17:27 +0200)
committerAxel Davy <axel.davy@ens.fr>
Mon, 24 Oct 2016 19:56:44 +0000 (21:56 +0200)
We are not sure exactly what needs to be 0 initialized,
but we are missing some cases. 0 initialize all our current
aligned allocation.

Fixes Tree of Savior visual issues.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
src/gallium/state_trackers/nine/buffer9.c
src/gallium/state_trackers/nine/cubetexture9.c
src/gallium/state_trackers/nine/surface9.c
src/gallium/state_trackers/nine/texture9.c
src/gallium/state_trackers/nine/volume9.c

index e7c6a2fdcabeaf302c879035d5fa12c5ea442a36..cbf410ba717f8812eb8d82518b16f9830f9d2b79 100644 (file)
@@ -125,7 +125,7 @@ NineBuffer9_ctor( struct NineBuffer9 *This,
         return hr;
 
     if (Pool == D3DPOOL_MANAGED) {
-        This->managed.data = align_malloc(
+        This->managed.data = align_calloc(
             nine_format_get_level_alloc_size(This->base.info.format,
                                              Size, 1, 0), 32);
         if (!This->managed.data)
index 912d5087c396c3a71e329de27dbdc18ca683b2d3..0a834eba4bdb1a2ba6d9849f4cd22b6909db695a 100644 (file)
@@ -111,7 +111,7 @@ NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
         face_size = nine_format_get_size_and_offsets(pf, level_offsets,
                                                      EdgeLength, EdgeLength,
                                                      info->last_level);
-        This->managed_buffer = align_malloc(6 * face_size, 32);
+        This->managed_buffer = align_calloc(6 * face_size, 32);
         if (!This->managed_buffer)
             return E_OUTOFMEMORY;
     }
index 664b78f8d5e5e1f00f1a024e0d3d3f0f338f777e..1b00b96b93306468ae48e3f9caa7775767a6d18d 100644 (file)
@@ -146,7 +146,7 @@ NineSurface9_ctor( struct NineSurface9 *This,
                                                          FALSE,
                                                          TRUE);
     if (This->base.info.format != This->format_conversion) {
-        This->data_conversion = align_malloc(
+        This->data_conversion = align_calloc(
             nine_format_get_level_alloc_size(This->format_conversion,
                                              pDesc->Width,
                                              pDesc->Height,
@@ -160,7 +160,7 @@ NineSurface9_ctor( struct NineSurface9 *This,
     if ((allocate && pDesc->Pool != D3DPOOL_DEFAULT) || pDesc->Format == D3DFMT_NULL) {
         /* Ram buffer with no parent. Has to allocate the resource itself */
         assert(!user_buffer);
-        This->data = align_malloc(
+        This->data = align_calloc(
             nine_format_get_level_alloc_size(This->base.info.format,
                                              pDesc->Width,
                                              pDesc->Height,
index a13d7f4e48c79de1ec34eb61dda147c7aee79331..bf054cc3059a9784e5eb50aff314702b61678e13 100644 (file)
@@ -161,7 +161,7 @@ NineTexture9_ctor( struct NineTexture9 *This,
          * apps access sublevels of texture even if they locked only first
          * level) */
         level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
-        user_buffer = align_malloc(
+        user_buffer = align_calloc(
             nine_format_get_size_and_offsets(pf, level_offsets,
                                              Width, Height,
                                              info->last_level), 32);
index e2201af90192f9866374cec8fa9782676af13154..89565f247320e7236278c747a6f858c076f44861 100644 (file)
@@ -42,7 +42,7 @@ NineVolume9_AllocateData( struct NineVolume9 *This )
     DBG("(%p(This=%p),level=%u) Allocating 0x%x bytes of system memory.\n",
         This->base.container, This, This->level, size);
 
-    This->data = (uint8_t *)align_malloc(size, 32);
+    This->data = (uint8_t *)align_calloc(size, 32);
     if (!This->data)
         return E_OUTOFMEMORY;
     return D3D_OK;
@@ -124,7 +124,7 @@ NineVolume9_ctor( struct NineVolume9 *This,
         This->layer_stride_conversion = util_format_get_2d_size(This->format_conversion,
                                                                 This->stride_conversion,
                                                                 pDesc->Height);
-        This->data_conversion = align_malloc(This->layer_stride_conversion *
+        This->data_conversion = align_calloc(This->layer_stride_conversion *
                                              This->desc.Depth, 32);
         if (!This->data_conversion)
             return E_OUTOFMEMORY;