Just like the exec_size, we are going to need this in the vec4 backend
when we implement a simd splitting pass.
Reviewed-by: Matt Turner <mattst88@gmail.com>
uint8_t sources; /**< Number of fs_reg sources. */
- /**
- * Channel group from the hardware execution and predication mask that
- * should be applied to the instruction. The subset of channel enable
- * signals (calculated from the EU control flow and predication state)
- * given by [group, group + exec_size) will be used to mask GRF writes and
- * any other side effects of the instruction.
- */
- uint8_t group;
-
bool eot:1;
bool pi_noperspective:1; /**< Pixel interpolator noperspective flag */
};
*/
uint8_t exec_size;
+ /**
+ * Channel group from the hardware execution and predication mask that
+ * should be applied to the instruction. The subset of channel enable
+ * signals (calculated from the EU control flow and predication state)
+ * given by [group, group + exec_size) will be used to mask GRF writes and
+ * any other side effects of the instruction.
+ */
+ uint8_t group;
+
uint32_t offset; /**< spill/unspill offset or texture offset bitfield */
uint8_t mlen; /**< SEND message length */
int8_t base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
this->base_mrf = 0;
this->offset = 0;
this->exec_size = 8;
+ this->group = 0;
this->size_written = (dst.file == BAD_FILE ?
0 : this->exec_size * type_sz(dst.type));
this->annotation = NULL;