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Mesa: fix number of buffers in st_draw_vbo().
author
Pekka Paalanen
<pq@iki.fi>
Sat, 8 Nov 2008 23:02:10 +0000
(
01:02
+0200)
committer
Pekka Paalanen
<pq@iki.fi>
Sat, 8 Nov 2008 23:02:10 +0000
(
01:02
+0200)
The clean-up call to pipe->set_vertex_buffers() should use the same
number of buffers as the first call.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
src/mesa/state_tracker/st_draw.c
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diff --git
a/src/mesa/state_tracker/st_draw.c
b/src/mesa/state_tracker/st_draw.c
index bdf8648ef7ca92694bb0c934d4f6a3d96521841f..fbf13aa83770bf64227a208d932aed9bbc2a46fe 100644
(file)
--- a/
src/mesa/state_tracker/st_draw.c
+++ b/
src/mesa/state_tracker/st_draw.c
@@
-640,7
+640,7
@@
st_draw_vbo(GLcontext *ctx,
pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, NULL);
assert(!vbuffer[attr].buffer);
}
- pipe->set_vertex_buffers(pipe,
vp->num_input
s, vbuffer);
+ pipe->set_vertex_buffers(pipe,
num_vbuffer
s, vbuffer);
}