{"GL_ARB_texture_rectangle", NULL},
{"GL_NV_texture_rectangle", NULL},
{"GL_EXT_texture_rectangle", NULL},
- {"GL_ARB_point_sprite", NULL},
{"GL_ARB_point_parameters", NULL},
{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
{ "GL_ARB_shading_language_120", GL_VERSION_2_1_functions},
{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
{ "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
+ { "GL_ARB_point_sprite", NULL},
{ "GL_ARB_fragment_shader", NULL },
{ "GL_ARB_draw_buffers", NULL },
{ "GL_ARB_depth_texture", NULL },