goto fail;
}
- if (gdpy->loader->api_mask & (1 << ST_API_OPENGL))
+ if (gdpy->loader->profile_masks[ST_API_OPENGL] & ST_PROFILE_DEFAULT_MASK)
dpy->ClientAPIsMask |= EGL_OPENGL_BIT;
- if (gdpy->loader->api_mask & (1 << ST_API_OPENGL_ES1))
+ if (gdpy->loader->profile_masks[ST_API_OPENGL] & ST_PROFILE_OPENGL_ES1_MASK)
dpy->ClientAPIsMask |= EGL_OPENGL_ES_BIT;
- if (gdpy->loader->api_mask & (1 << ST_API_OPENGL_ES2))
+ if (gdpy->loader->profile_masks[ST_API_OPENGL] & ST_PROFILE_OPENGL_ES2_MASK)
dpy->ClientAPIsMask |= EGL_OPENGL_ES2_BIT;
- if (gdpy->loader->api_mask & (1 << ST_API_OPENVG))
+ if (gdpy->loader->profile_masks[ST_API_OPENVG] & ST_PROFILE_DEFAULT_MASK)
dpy->ClientAPIsMask |= EGL_OPENVG_BIT;
gdpy->smapi = egl_g3d_create_st_manager(dpy);
if (procname && procname[0] == 'v' && procname[1] == 'g')
stapi = gdrv->loader->get_st_api(ST_API_OPENVG);
else if (procname && procname[0] == 'g' && procname[1] == 'l')
- stapi = gdrv->loader->guess_gl_api();
+ stapi = gdrv->loader->get_st_api(ST_API_OPENGL);
return (_EGLProc) ((stapi) ?
stapi->get_proc_address(stapi, procname) : NULL);
enum st_profile_type *profile)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
- EGLint idx = -1;
+ struct st_api *stapi;
+ EGLint api = -1;
+
+ *profile = ST_PROFILE_DEFAULT;
switch (ctx->ClientAPI) {
case EGL_OPENGL_ES_API:
switch (ctx->ClientVersion) {
case 1:
- idx = ST_API_OPENGL_ES1;
+ api = ST_API_OPENGL;
+ *profile = ST_PROFILE_OPENGL_ES1;
break;
case 2:
- idx = ST_API_OPENGL_ES2;
+ api = ST_API_OPENGL;
+ *profile = ST_PROFILE_OPENGL_ES2;
break;
default:
_eglLog(_EGL_WARNING, "unknown client version %d",
}
break;
case EGL_OPENVG_API:
- idx = ST_API_OPENVG;
+ api = ST_API_OPENVG;
break;
case EGL_OPENGL_API:
- idx = ST_API_OPENGL;
+ api = ST_API_OPENGL;
break;
default:
_eglLog(_EGL_WARNING, "unknown client API 0x%04x", ctx->ClientAPI);
break;
}
- switch (idx) {
- case ST_API_OPENGL_ES1:
- *profile = ST_PROFILE_OPENGL_ES1;
+ switch (api) {
+ case ST_API_OPENGL:
+ stapi = gdrv->loader->guess_gl_api(*profile);
break;
- case ST_API_OPENGL_ES2:
- *profile = ST_PROFILE_OPENGL_ES2;
+ case ST_API_OPENVG:
+ stapi = gdrv->loader->get_st_api(api);
break;
default:
- *profile = ST_PROFILE_DEFAULT;
+ stapi = NULL;
break;
}
+ if (stapi && !(stapi->profile_mask & (1 << *profile)))
+ stapi = NULL;
- return (idx >= 0) ? gdrv->loader->get_st_api(idx) : NULL;
+ return stapi;
}
static _EGLContext *
struct sw_winsys;
struct egl_g3d_loader {
- uint api_mask;
+ uint profile_masks[ST_API_COUNT];
struct st_api *(*get_st_api)(enum st_api_type api);
- struct st_api *(*guess_gl_api)(void);
+ struct st_api *(*guess_gl_api)(enum st_profile_type profile);
struct pipe_screen *(*create_drm_screen)(const char *name, int fd);
struct pipe_screen *(*create_sw_screen)(struct sw_winsys *ws);
void
egl_g3d_destroy_st_framebuffer(struct st_framebuffer_iface *stfbi);
-/**
- * Return the EGL_<api>_BIT of the st api.
- */
-static INLINE int
-egl_g3d_st_api_bit(enum st_api_type api)
-{
- int bit;
-
- switch (api) {
- case ST_API_OPENGL:
- bit = EGL_OPENGL_BIT;
- break;
- case ST_API_OPENGL_ES1:
- bit = EGL_OPENGL_ES_BIT;
- break;
- case ST_API_OPENGL_ES2:
- bit = EGL_OPENGL_ES2_BIT;
- break;
- case ST_API_OPENVG:
- bit = EGL_OPENVG_BIT;
- break;
- default:
- bit = 0;
- break;
- }
-
- return bit;
-}
-
#endif /* _EGL_G3D_ST_H_ */
static struct st_api *stapis[ST_API_COUNT];
-static uint
-get_api_mask(void)
-{
- uint api_mask = 0x0;
-
-#if FEATURE_GL
- api_mask |= 1 << ST_API_OPENGL;
-#endif
-#if FEATURE_ES1
- api_mask |= 1 << ST_API_OPENGL_ES1;
-#endif
-#if FEATURE_ES2
- api_mask |= 1 << ST_API_OPENGL_ES2;
-#endif
-#if FEATURE_VG
- api_mask |= 1 << ST_API_OPENVG;
-#endif
-
- return api_mask;
-}
-
static struct st_api *
get_st_api(enum st_api_type api)
{
return stapi;
switch (api) {
-#if FEATURE_GL
- case ST_API_OPENGL:
- stapi = st_gl_api_create();
- break;
-#endif
-#if FEATURE_ES1
- case ST_API_OPENGL_ES1:
- stapi = st_gl_api_create_es1();
- break;
-#endif
-#if FEATURE_ES2
- case ST_API_OPENGL_ES2:
- stapi = st_gl_api_create_es2();
- break;
+#if FEATURE_GL || FEATURE_ES1 || FEATURE_ES2
+ case ST_API_OPENGL:
+ stapi = st_gl_api_create();
+ break;
#endif
#if FEATURE_VG
- case ST_API_OPENVG:
- stapi = (struct st_api *) vg_api_get();
- break;
+ case ST_API_OPENVG:
+ stapi = (struct st_api *) vg_api_get();
+ break;
#endif
- default:
- break;
+ default:
+ break;
}
stapis[api] = stapi;
}
static struct st_api *
-guess_gl_api(void)
+guess_gl_api(enum st_profile_type profile)
{
- struct st_api *stapi = NULL;
-
-#if FEATURE_GL
- stapi = get_st_api(ST_API_OPENGL);
- if (stapi)
- return stapi;
-#endif
-#if FEATURE_ES1
- stapi = get_st_api(ST_API_OPENGL_ES1);
- if (stapi)
- return stapi;
-#endif
-#if FEATURE_ES2
- stapi = get_st_api(ST_API_OPENGL_ES2);
- if (stapi)
- return stapi;
-#endif
-
- return stapi;
+ return get_st_api(ST_API_OPENGL);
}
static struct pipe_screen *
static void
init_loader(struct egl_g3d_loader *loader)
{
- if (loader->api_mask)
- return;
+#if FEATURE_GL
+ loader->profile_masks[ST_API_OPENGL] |= ST_PROFILE_DEFAULT_MASK;
+#endif
+#if FEATURE_ES1
+ loader->profile_masks[ST_API_OPENGL] |= ST_PROFILE_OPENGL_ES1_MASK;
+#endif
+#if FEATURE_ES2
+ loader->profile_masks[ST_API_OPENGL] |= ST_PROFILE_OPENGL_ES2_MASK;
+#endif
+#if FEATURE_VG
+ loader->profile_masks[ST_API_OPENVG] |= ST_PROFILE_DEFAULT_MASK;
+#endif
- loader->api_mask = get_api_mask();
loader->get_st_api = get_st_api;
loader->guess_gl_api = guess_gl_api;
loader->create_drm_screen = create_drm_screen;
# OpenGL state tracker
GL_CPPFLAGS := -I$(TOP)/src/mesa $(API_DEFINES)
-GL_SYS := $(DRI_LIB_DEPS) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
+# do not link to $(GL_LIB) as the it supports GLES too
+GL_SYS := $(DRI_LIB_DEPS)
GL_LIBS := $(TOP)/src/mesa/libmesagallium.a
# OpenGL ES 1.x state tracker
{
struct st_api *(*create_api)(void);
+ _eglLog(_EGL_DEBUG, "searching for st module %s", name);
+
stmod->name = loader_strdup(name);
if (stmod->name)
_eglSearchPathForEach(dlopen_st_module_cb, (void *) stmod);
}
static struct st_api *
-get_st_api(enum st_api_type api)
+get_st_api_full(enum st_api_type api, enum st_profile_type profile)
{
struct st_module *stmod = &st_modules[api];
const char *names[8], *symbol;
switch (api) {
case ST_API_OPENGL:
symbol = ST_CREATE_OPENGL_SYMBOL;
- names[count++] = "GL";
- break;
- case ST_API_OPENGL_ES1:
- symbol = ST_CREATE_OPENGL_ES1_SYMBOL;
- names[count++] = "GLESv1_CM";
- names[count++] = "GL";
- break;
- case ST_API_OPENGL_ES2:
- symbol = ST_CREATE_OPENGL_ES2_SYMBOL;
- names[count++] = "GLESv2";
- names[count++] = "GL";
+ switch (profile) {
+ case ST_PROFILE_OPENGL_ES1:
+ names[count++] = "GLESv1_CM";
+ names[count++] = "GL";
+ break;
+ case ST_PROFILE_OPENGL_ES2:
+ names[count++] = "GLESv2";
+ names[count++] = "GL";
+ break;
+ default:
+ names[count++] = "GL";
+ break;
+ }
break;
case ST_API_OPENVG:
symbol = ST_CREATE_OPENVG_SYMBOL;
}
if (!stmod->stapi) {
- EGLint level = (egl_g3d_loader.api_mask & (1 << api)) ?
+ EGLint level = (egl_g3d_loader.profile_masks[api]) ?
_EGL_WARNING : _EGL_DEBUG;
_eglLog(level, "unable to load " ST_PREFIX "%s" UTIL_DL_EXT, names[0]);
}
}
static struct st_api *
-guess_gl_api(void)
+get_st_api(enum st_api_type api)
{
- struct st_api *stapi;
- int gl_apis[] = {
- ST_API_OPENGL,
- ST_API_OPENGL_ES1,
- ST_API_OPENGL_ES2,
- -1
- };
- int i, api = -1;
-
- /* determine the api from the loaded libraries */
- for (i = 0; gl_apis[i] != -1; i++) {
- if (st_modules[gl_apis[i]].stapi) {
- api = gl_apis[i];
- break;
- }
- }
- /* determine the api from the linked libraries */
- if (api == -1) {
- struct util_dl_library *self = util_dl_open(NULL);
+ enum st_profile_type profile = ST_PROFILE_DEFAULT;
+ /* determine the profile from the linked libraries */
+ if (api == ST_API_OPENGL) {
+ struct util_dl_library *self;
+
+ self = util_dl_open(NULL);
if (self) {
- if (util_dl_get_proc_address(self, "glColor4d"))
- api = ST_API_OPENGL;
- else if (util_dl_get_proc_address(self, "glColor4x"))
- api = ST_API_OPENGL_ES1;
+ if (util_dl_get_proc_address(self, "glColor4x"))
+ profile = ST_PROFILE_OPENGL_ES1;
else if (util_dl_get_proc_address(self, "glShaderBinary"))
- api = ST_API_OPENGL_ES2;
+ profile = ST_PROFILE_OPENGL_ES2;
util_dl_close(self);
}
}
- stapi = (api != -1) ? get_st_api(api) : NULL;
- if (!stapi) {
- for (i = 0; gl_apis[i] != -1; i++) {
- api = gl_apis[i];
- stapi = get_st_api(api);
- if (stapi)
- break;
- }
- }
+ return get_st_api_full(api, profile);
+}
- return stapi;
+static struct st_api *
+guess_gl_api(enum st_profile_type profile)
+{
+ return get_st_api_full(ST_API_OPENGL, profile);
}
static struct pipe_module *
static const struct egl_g3d_loader *
loader_init(void)
{
- uint api_mask = 0x0;
-
/* TODO detect at runtime? */
#if FEATURE_GL
- api_mask |= 1 << ST_API_OPENGL;
+ egl_g3d_loader.profile_masks[ST_API_OPENGL] |= ST_PROFILE_DEFAULT_MASK;
#endif
#if FEATURE_ES1
- api_mask |= 1 << ST_API_OPENGL_ES1;
+ egl_g3d_loader.profile_masks[ST_API_OPENGL] |= ST_PROFILE_OPENGL_ES1_MASK;
#endif
#if FEATURE_ES2
- api_mask |= 1 << ST_API_OPENGL_ES2;
+ egl_g3d_loader.profile_masks[ST_API_OPENGL] |= ST_PROFILE_OPENGL_ES2_MASK;
#endif
#if FEATURE_VG
- api_mask |= 1 << ST_API_OPENVG;
+ egl_g3d_loader.profile_masks[ST_API_OPENVG] |= ST_PROFILE_DEFAULT_MASK;
#endif
- egl_g3d_loader.api_mask = api_mask;
egl_g3d_loader.get_st_api = get_st_api;
egl_g3d_loader.guess_gl_api = guess_gl_api;
egl_g3d_loader.create_drm_screen = create_drm_screen;
#include "state_tracker/st_gl_api.h"
#include "state_tracker/st_api.h"
-#if FEATURE_GL
PUBLIC struct st_api *
st_api_create_OpenGL(void)
{
return st_gl_api_create();
}
-#endif
-
-#if FEATURE_ES1
-PUBLIC struct st_api *
-st_api_create_OpenGL_ES1(void)
-{
- return st_gl_api_create_es1();
-}
-#endif
-
-#if FEATURE_ES2
-PUBLIC struct st_api *
-st_api_create_OpenGL_ES2(void)
-{
- return st_gl_api_create_es2();
-}
-#endif
#include "state_tracker/st_gl_api.h"
PUBLIC struct st_api *
-st_api_create_OpenGL_ES1(void)
+st_api_create_OpenGL(void)
{
- return st_gl_api_create_es1();
+ return st_gl_api_create();
}
#include "state_tracker/st_gl_api.h"
PUBLIC struct st_api *
-st_api_create_OpenGL_ES2(void)
+st_api_create_OpenGL(void)
{
- return st_gl_api_create_es2();
+ return st_gl_api_create();
}