i965: Disentangle VS constant surface state from WM surface state.
authorEric Anholt <eric@anholt.net>
Tue, 5 May 2009 21:05:54 +0000 (14:05 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 6 May 2009 13:44:14 +0000 (06:44 -0700)
Also, only create VS surface state if there's a VS constant buffer to be
uploaded, and set the contents of the buffer at the same time as creation.

src/mesa/drivers/dri/i965/Makefile
src/mesa/drivers/dri/i965/brw_curbe.c
src/mesa/drivers/dri/i965/brw_misc_state.c
src/mesa/drivers/dri/i965/brw_state.h
src/mesa/drivers/dri/i965/brw_state_upload.c
src/mesa/drivers/dri/i965/brw_vs_surface_state.c [new file with mode: 0644]
src/mesa/drivers/dri/i965/brw_wm_surface_state.c

index 2934414d99a885a9f8744b70451e854dcca99f2a..4913c25f74c9b02070c0270f231101e66a6855e1 100644 (file)
@@ -69,6 +69,7 @@ DRIVER_SOURCES = \
        brw_vs_constval.c \
        brw_vs_emit.c \
        brw_vs_state.c \
+       brw_vs_surface_state.c \
        brw_vtbl.c \
        brw_wm.c \
        brw_wm_debug.c \
index 05a685af3dab53315944836084a020c8c8b97a40..7bd5021346ecf0c4ebac13836391c2c05bcc468b 100644 (file)
@@ -363,20 +363,6 @@ update_constant_buffer(struct brw_context *brw,
 }
 
 
-/** Copy current vertex program's parameters into the constant buffer */
-static void
-update_vertex_constant_buffer(struct brw_context *brw)
-{
-   struct brw_vertex_program *vp =
-      (struct brw_vertex_program *) brw->vertex_program;
-   if (0) {
-      printf("update VS constants in buffer %p  vp = %p\n", vp->const_buffer, vp);
-      printf("program %u\n", vp->program.Base.Id);
-   }
-   if (vp->use_const_buffer)
-      update_constant_buffer(brw, vp->program.Base.Parameters, vp->const_buffer);
-}
-
 
 /** Copy current fragment program's parameters into the constant buffer */
 static void
@@ -398,7 +384,6 @@ static void emit_constant_buffer(struct brw_context *brw)
    struct intel_context *intel = &brw->intel;
    GLuint sz = brw->curbe.total_size;
 
-   update_vertex_constant_buffer(brw);
    update_fragment_constant_buffer(brw);
 
    BEGIN_BATCH(2, IGNORE_CLIPRECTS);
index 9bc5c35139cabd23e01bf7a1c9d0cb65dd9ac6fa..4784254bc7da1b11ec92a56309d5ead14acd06ab 100644 (file)
@@ -118,7 +118,10 @@ static void upload_binding_table_pointers(struct brw_context *brw)
 
    BEGIN_BATCH(6, IGNORE_CLIPRECTS);
    OUT_BATCH(CMD_BINDING_TABLE_PTRS << 16 | (6 - 2));
-   OUT_RELOC(brw->vs.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* vs */
+   if (brw->vs.bind_bo != NULL)
+      OUT_RELOC(brw->vs.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* vs */
+   else
+      OUT_BATCH(0);
    OUT_BATCH(0); /* gs */
    OUT_BATCH(0); /* clip */
    OUT_BATCH(0); /* sf */
index 7ea2fc113ca83ecacdb71e6411ceb35a283cbbc5..1171e61ad4ca45c9332f89fa95c1a01c8660e823 100644 (file)
@@ -72,6 +72,7 @@ const struct brw_tracked_state brw_sf_vp;
 const struct brw_tracked_state brw_state_base_address;
 const struct brw_tracked_state brw_urb_fence;
 const struct brw_tracked_state brw_vertex_state;
+const struct brw_tracked_state brw_vs_surfaces;
 const struct brw_tracked_state brw_vs_prog;
 const struct brw_tracked_state brw_vs_unit;
 const struct brw_tracked_state brw_wm_input_sizes;
@@ -91,6 +92,20 @@ const struct brw_tracked_state brw_drawing_rect;
 const struct brw_tracked_state brw_indices;
 const struct brw_tracked_state brw_vertices;
 
+/**
+ * Use same key for WM and VS surfaces.
+ */
+struct brw_surface_key {
+   GLenum target, depthmode;
+   dri_bo *bo;
+   GLint format, internal_format;
+   GLint first_level, last_level;
+   GLint width, height, depth;
+   GLint pitch, cpp;
+   uint32_t tiling;
+   GLuint offset;
+};
+
 /***********************************************************************
  * brw_state.c
  */
@@ -150,4 +165,9 @@ GLboolean brw_cached_batch_struct( struct brw_context *brw,
 void brw_destroy_batch_cache( struct brw_context *brw );
 void brw_clear_batch_cache_flush( struct brw_context *brw );
 
+/* brw_wm_surface_state.c */
+dri_bo *
+brw_create_constant_surface( struct brw_context *brw,
+                             struct brw_surface_key *key );
+
 #endif
index 2641bcb2aa85a178d09efe14c602debba61d982a..4c1ffe81c93611904b75e9842ae0dc5368a44c72 100644 (file)
@@ -62,7 +62,8 @@ const struct brw_tracked_state *atoms[] =
    &brw_cc_vp,
    &brw_cc_unit,
 
-   &brw_wm_surfaces,           /* must do before samplers */
+   &brw_vs_surfaces,           /* must do before unit */
+   &brw_wm_surfaces,           /* must do before samplers and unit */
    &brw_wm_samplers,
 
    &brw_wm_unit,
diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
new file mode 100644 (file)
index 0000000..89f4752
--- /dev/null
@@ -0,0 +1,226 @@
+/*
+ Copyright (C) Intel Corp.  2006.  All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+  * Authors:
+  *   Keith Whitwell <keith@tungstengraphics.com>
+  */
+
+#include "main/mtypes.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "shader/prog_parameter.h"
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+
+/* Creates a new VS constant buffer reflecting the current VS program's
+ * constants, if needed by the VS program.
+ *
+ * Otherwise, constants go through the CURBEs using the brw_constant_buffer
+ * state atom.
+ */
+static drm_intel_bo *
+brw_vs_update_constant_buffer(struct brw_context *brw)
+{
+   struct intel_context *intel = &brw->intel;
+   struct brw_vertex_program *vp =
+      (struct brw_vertex_program *) brw->vertex_program;
+   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
+   const int size = params->NumParameters * 4 * sizeof(GLfloat);
+   drm_intel_bo *const_buffer;
+
+   /* BRW_NEW_VERTEX_PROGRAM */
+   if (!vp->use_const_buffer)
+      return NULL;
+
+   const_buffer = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
+                                    size, 64);
+
+   /* _NEW_PROGRAM_CONSTANTS */
+   dri_bo_subdata(const_buffer, 0, size, params->ParameterValues);
+
+   return const_buffer;
+}
+
+/**
+ * Update the surface state for a VS constant buffer.
+ *
+ * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
+ */
+static void
+brw_update_vs_constant_surface( GLcontext *ctx,
+                                GLuint surf)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct brw_surface_key key;
+   struct brw_vertex_program *vp =
+      (struct brw_vertex_program *) brw->vertex_program;
+   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
+
+   assert(surf == 0);
+
+   /* If we're in this state update atom, we need to update VS constants, so
+    * free the old buffer and create a new one for the new contents.
+    */
+   dri_bo_unreference(vp->const_buffer);
+   vp->const_buffer = brw_vs_update_constant_buffer(brw);
+
+   /* If there's no constant buffer, then no surface BO is needed to point at
+    * it.
+    */
+   if (vp->const_buffer == 0) {
+      drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
+      brw->vs.surf_bo[surf] = NULL;
+      return;
+   }
+
+   memset(&key, 0, sizeof(key));
+
+   key.format = MESA_FORMAT_RGBA_FLOAT32;
+   key.internal_format = GL_RGBA;
+   key.bo = vp->const_buffer;
+   key.depthmode = GL_NONE;
+   key.pitch = params->NumParameters;
+   key.width = params->NumParameters;
+   key.height = 1;
+   key.depth = 1;
+   key.cpp = 16;
+
+   /*
+   printf("%s:\n", __FUNCTION__);
+   printf("  width %d  height %d  depth %d  cpp %d  pitch %d\n",
+          key.width, key.height, key.depth, key.cpp, key.pitch);
+   */
+
+   drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
+   brw->vs.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
+                                            BRW_SS_SURFACE,
+                                            &key, sizeof(key),
+                                            &key.bo, key.bo ? 1 : 0,
+                                            NULL);
+   if (brw->vs.surf_bo[surf] == NULL) {
+      brw->vs.surf_bo[surf] = brw_create_constant_surface(brw, &key);
+   }
+}
+
+
+/**
+ * Constructs the binding table for the VS surface state.
+ */
+static dri_bo *
+brw_vs_get_binding_table(struct brw_context *brw)
+{
+   dri_bo *bind_bo;
+
+   bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND,
+                             NULL, 0,
+                             brw->vs.surf_bo, BRW_VS_MAX_SURF,
+                             NULL);
+
+   if (bind_bo == NULL) {
+      GLuint data_size = BRW_VS_MAX_SURF * sizeof(GLuint);
+      uint32_t *data = malloc(data_size);
+      int i;
+
+      for (i = 0; i < BRW_VS_MAX_SURF; i++)
+         if (brw->vs.surf_bo[i])
+            data[i] = brw->vs.surf_bo[i]->offset;
+         else
+            data[i] = 0;
+
+      bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND,
+                                 NULL, 0,
+                                 brw->vs.surf_bo, BRW_VS_MAX_SURF,
+                                 data, data_size,
+                                 NULL, NULL);
+
+      /* Emit binding table relocations to surface state */
+      for (i = 0; i < BRW_VS_MAX_SURF; i++) {
+        if (brw->vs.surf_bo[i] != NULL) {
+           /* The presumed offsets were set in the data values for
+            * brw_upload_cache.
+            */
+           drm_intel_bo_emit_reloc(bind_bo, i * 4,
+                                   brw->vs.surf_bo[i], 0,
+                                   I915_GEM_DOMAIN_INSTRUCTION, 0);
+        }
+      }
+
+      free(data);
+   }
+
+   return bind_bo;
+}
+
+/**
+ * Vertex shader surfaces (constant buffer).
+ *
+ * This consumes the state updates for the constant buffer needing
+ * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
+ * CACHE_NEW_SURF_BIND for the binding table upload.
+ */
+static void prepare_vs_surfaces(struct brw_context *brw )
+{
+   GLcontext *ctx = &brw->intel.ctx;
+   int i;
+   int nr_surfaces = 0;
+
+   brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
+
+   for (i = 0; i < BRW_VS_MAX_SURF; i++) {
+      if (brw->vs.surf_bo[i] != NULL) {
+        nr_surfaces = i + 1;
+      }
+   }
+
+   if (brw->vs.nr_surfaces != nr_surfaces) {
+      brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
+      brw->vs.nr_surfaces = nr_surfaces;
+   }
+
+   /* Note that we don't end up updating the bind_bo if we don't have a
+    * surface to be pointing at.  This should be relatively harmless, as it
+    * just slightly increases our working set size.
+    */
+   if (brw->vs.nr_surfaces != 0) {
+      dri_bo_unreference(brw->vs.bind_bo);
+      brw->vs.bind_bo = brw_vs_get_binding_table(brw);
+   }
+}
+
+const struct brw_tracked_state brw_vs_surfaces = {
+   .dirty = {
+      .mesa = (_NEW_PROGRAM_CONSTANTS),
+      .brw = (BRW_NEW_VERTEX_PROGRAM),
+      .cache = 0
+   },
+   .prepare = prepare_vs_surfaces,
+};
+
+
+
index ad28c78f69618a643d358176604d4debbce89033..052bcf342ce0fb054467f107e1b8dd967537ab60 100644 (file)
@@ -176,22 +176,6 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum internal_format,
    }
 }
 
-
-/**
- * Use same key for WM and VS surfaces.
- */
-struct brw_surface_key {
-   GLenum target, depthmode;
-   dri_bo *bo;
-   GLint format, internal_format;
-   GLint first_level, last_level;
-   GLint width, height, depth;
-   GLint pitch, cpp;
-   uint32_t tiling;
-   GLuint offset;
-};
-
-
 static void
 brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
 {
@@ -337,7 +321,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
  * Create the constant buffer surface.  Vertex/fragment shader constants will be
  * read from this buffer with Data Port Read instructions/messages.
  */
-static dri_bo *
+dri_bo *
 brw_create_constant_surface( struct brw_context *brw,
                              struct brw_surface_key *key )
 {
@@ -449,71 +433,6 @@ brw_update_wm_constant_surface( GLcontext *ctx,
 }
 
 
-/**
- * Update the surface state for a VS constant buffer.
- * The constant buffer will be (re)allocated here if needed.
- */
-static dri_bo *
-brw_update_vs_constant_surface( GLcontext *ctx,
-                                GLuint surf,
-                                dri_bo *const_buffer,
-                                const struct gl_program_parameter_list *params)
-{
-   struct brw_context *brw = brw_context(ctx);
-   struct brw_surface_key key;
-   struct intel_context *intel = &brw->intel;
-   const int size = params->NumParameters * 4 * sizeof(GLfloat);
-   struct brw_vertex_program *vp =
-      (struct brw_vertex_program *) brw->vertex_program;
-
-   assert(surf == 0);
-
-   /* We always create a new VS constant buffer so that several can be
-    * in flight at a time.  Free the old one first...
-    */
-   dri_bo_unreference(const_buffer);
-
-   if (!vp->use_const_buffer) {
-      brw->vs.surf_bo[surf] = NULL;
-      return NULL;
-   }
-
-   /* alloc new buffer */
-   const_buffer =
-      drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer", size, 64);
-
-   memset(&key, 0, sizeof(key));
-
-   key.format = MESA_FORMAT_RGBA_FLOAT32;
-   key.internal_format = GL_RGBA;
-   key.bo = const_buffer;
-   key.depthmode = GL_NONE;
-   key.pitch = params->NumParameters;
-   key.width = params->NumParameters;
-   key.height = 1;
-   key.depth = 1;
-   key.cpp = 16;
-
-   /*
-   printf("%s:\n", __FUNCTION__);
-   printf("  width %d  height %d  depth %d  cpp %d  pitch %d\n",
-          key.width, key.height, key.depth, key.cpp, key.pitch);
-   */
-
-   dri_bo_unreference(brw->vs.surf_bo[surf]);
-   brw->vs.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
-                                            BRW_SS_SURFACE,
-                                            &key, sizeof(key),
-                                            &key.bo, key.bo ? 1 : 0,
-                                            NULL);
-   if (brw->vs.surf_bo[surf] == NULL) {
-      brw->vs.surf_bo[surf] = brw_create_constant_surface(brw, &key);
-   }
-
-   return const_buffer;
-}
-
-
 /**
  * Sets up a surface state structure to point at the given region.
  * While it is only used for the front/back buffer currently, it should be
@@ -753,92 +672,6 @@ static void prepare_wm_surfaces(struct brw_context *brw )
       brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES;
 }
 
-
-/**
- * Constructs the binding table for the VS surface state.
- */
-static dri_bo *
-brw_vs_get_binding_table(struct brw_context *brw)
-{
-   dri_bo *bind_bo;
-
-   assert(brw->vs.nr_surfaces <= BRW_VS_MAX_SURF);
-
-   bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND,
-                             NULL, 0,
-                             brw->vs.surf_bo, brw->vs.nr_surfaces,
-                             NULL);
-
-   if (bind_bo == NULL) {
-      GLuint data_size = brw->vs.nr_surfaces * sizeof(GLuint);
-      uint32_t *data = malloc(data_size);
-      int i;
-
-      for (i = 0; i < brw->vs.nr_surfaces; i++)
-         if (brw->vs.surf_bo[i])
-            data[i] = brw->vs.surf_bo[i]->offset;
-         else
-            data[i] = 0;
-
-      bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND,
-                                 NULL, 0,
-                                 brw->vs.surf_bo, brw->vs.nr_surfaces,
-                                 data, data_size,
-                                 NULL, NULL);
-
-      /* Emit binding table relocations to surface state */
-      for (i = 0; i < BRW_VS_MAX_SURF; i++) {
-        if (brw->vs.surf_bo[i] != NULL) {
-           dri_bo_emit_reloc(bind_bo,
-                             I915_GEM_DOMAIN_INSTRUCTION, 0,
-                             0,
-                             i * sizeof(GLuint),
-                             brw->vs.surf_bo[i]);
-        }
-      }
-
-      free(data);
-   }
-
-   return bind_bo;
-}
-
-
-/**
- * Vertex shader surfaces (constant buffer).
- */
-static void prepare_vs_surfaces(struct brw_context *brw )
-{
-   GLcontext *ctx = &brw->intel.ctx;
-
-   /* Update surface / buffer for vertex shader constant buffer */
-   {
-      const GLuint surf = SURF_INDEX_VERT_CONST_BUFFER;
-      struct brw_vertex_program *vp =
-         (struct brw_vertex_program *) brw->vertex_program;
-      vp->const_buffer =
-         brw_update_vs_constant_surface(ctx, surf, vp->const_buffer,
-                                        vp->program.Base.Parameters);
-
-      brw->vs.nr_surfaces = 1;
-   }
-
-   dri_bo_unreference(brw->vs.bind_bo);
-   brw->vs.bind_bo = brw_vs_get_binding_table(brw);
-
-   if (1)
-      brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
-}
-
-
-static void
-prepare_surfaces(struct brw_context *brw)
-{
-   prepare_wm_surfaces(brw);
-   prepare_vs_surfaces(brw);
-}
-
-
 const struct brw_tracked_state brw_wm_surfaces = {
    .dirty = {
       .mesa = (_NEW_COLOR |
@@ -849,7 +682,7 @@ const struct brw_tracked_state brw_wm_surfaces = {
       .brw = (BRW_NEW_CONTEXT),
       .cache = 0
    },
-   .prepare = prepare_surfaces,
+   .prepare = prepare_wm_surfaces,
 };