const char __driConfigOptions[] =
DRI_CONF_BEGIN
+ DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
+ DRI_CONF_SECTION_END
+ DRI_CONF_SECTION_QUALITY
+ DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
+ DRI_CONF_SECTION_END
#if ENABLE_PERF_BOXES
DRI_CONF_SECTION_DEBUG
DRI_CONF_PERFORMANCE_BOXES(false)
DRI_CONF_SECTION_END
#endif
- DRI_CONF_SECTION_PERFORMANCE
- DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
- DRI_CONF_SECTION_END
DRI_CONF_END;
#if ENABLE_PERF_BOXES
-const GLuint __driNConfigOptions = 2;
+const GLuint __driNConfigOptions = 3;
#else
-const GLuint __driNConfigOptions = 1;
+const GLuint __driNConfigOptions = 2;
#endif
#ifndef R128_DEBUG
driSetTextureSwapCounterLocation( rmesa->texture_heaps[i],
& rmesa->c_textureSwaps );
}
+ rmesa->texture_depth = driQueryOptioni (&rmesa->optionCache,
+ "texture_depth");
+ if (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
+ rmesa->texture_depth = ( r128scrn->cpp == 4 ) ?
+ DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
rmesa->RenderIndex = -1; /* Impossible value */
#include "imports.h"
#include "colormac.h"
+#include "xmlpool.h"
+
#define TEX_0 1
#define TEX_1 2
GLenum format, GLenum type )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ const GLboolean do32bpt =
+ ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 );
+ const GLboolean force16bpt =
+ ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 );
(void) format;
(void) type;
switch ( internalFormat ) {
+ /* non-sized formats with alpha */
+ case GL_INTENSITY:
+ case GL_COMPRESSED_INTENSITY:
case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
case 2:
case GL_LUMINANCE_ALPHA:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ case 4:
+ case GL_RGBA:
+ case GL_COMPRESSED_RGBA:
+ if (do32bpt)
+ return &_mesa_texformat_argb8888;
+ else
+ return &_mesa_texformat_argb4444;
+
+ /* 16-bit formats with alpha */
+ case GL_INTENSITY4:
+ case GL_ALPHA4:
case GL_LUMINANCE4_ALPHA4:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ return &_mesa_texformat_argb4444;
+
+ /* 32-bit formats with alpha */
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- case GL_RGBA2:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- if (rmesa->r128Screen->cpp == 4)
+ if (!force16bpt)
return &_mesa_texformat_argb8888;
else
return &_mesa_texformat_argb4444;
- case GL_RGBA4:
- return &_mesa_texformat_argb4444;
+ /* non-sized formats without alpha */
+ case 1:
+ case GL_LUMINANCE:
+ case GL_COMPRESSED_LUMINANCE:
case 3:
case GL_RGB:
case GL_COMPRESSED_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- if (rmesa->r128Screen->cpp == 4)
+ if (do32bpt)
return &_mesa_texformat_argb8888;
else
return &_mesa_texformat_rgb565;
- case 1:
- case GL_LUMINANCE:
+ /* 16-bit formats without alpha */
case GL_LUMINANCE4:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ return &_mesa_texformat_rgb565;
+
+ /* 32-bit formats without alpha */
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
- if (rmesa->r128Screen->cpp == 4)
- return &_mesa_texformat_argb8888; /* inefficient but accurate */
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ if (!force16bpt)
+ return &_mesa_texformat_argb8888;
else
return &_mesa_texformat_rgb565;
- case GL_INTENSITY4:
- return &_mesa_texformat_argb4444;
- case GL_INTENSITY:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_COMPRESSED_INTENSITY:
- if (rmesa->r128Screen->cpp == 4)
- return &_mesa_texformat_argb8888; /* inefficient but accurate */
- else
- return &_mesa_texformat_argb4444;
-
+ /* color-indexed formats */
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT: