else
sf.sf6.cull_mode = BRW_CULLMODE_NONE;
#else
- sf.sf5.front_winding = BRW_FRONTWINDING_CW;
+ sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
sf.sf6.cull_mode = BRW_CULLMODE_NONE;
#endif
sf.sf7.sprite_point = brw->attribs.Raster->point_sprite;
sf.sf7.point_size = CLAMP(brw->attribs.Raster->line_width, 1.0, 255.0) * (1<<3);
- sf.sf7.use_point_size_state = brw->attribs.Raster->point_size_per_vertex;
+ sf.sf7.use_point_size_state = !brw->attribs.Raster->point_size_per_vertex;
/* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
*/