If we're in GL_COMPILE_AND_EXECUTE mode and inside glBegin, calling
glEndList() should generate an error.
Fixes a failure in piglit's gl-1.0-beginend-coverage test.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glEndList\n");
+ if (ctx->ExecuteFlag && _mesa_inside_dlist_begin_end(ctx)
+ && ctx->Driver.CurrentSavePrimitive != PRIM_UNKNOWN) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndList() called inside glBegin/End");
+ }
+
/* Check that a list is under construction */
if (!ctx->ListState.CurrentList) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");