break;
}
+ case nir_op_unpack_double_2x32_split_x:
+ case nir_op_unpack_double_2x32_split_y: {
+ enum opcode oper = (instr->op == nir_op_unpack_double_2x32_split_x) ?
+ VEC4_OPCODE_PICK_LOW_32BIT : VEC4_OPCODE_PICK_HIGH_32BIT;
+ dst_reg tmp = dst_reg(this, glsl_type::dvec4_type);
+ emit(MOV(tmp, op[0]));
+ dst_reg tmp2 = dst_reg(this, glsl_type::uvec4_type);
+ emit(oper, tmp2, src_reg(tmp));
+ emit(MOV(dst, src_reg(tmp2)));
+ break;
+ }
+
case nir_op_unpack_half_2x16:
/* As NIR does not guarantee that we have a correct swizzle outside the
* boundaries of a vector, and the implementation of emit_unpack_half_2x16