For some IZ setups, we'd forget to account for the source depth register
being present, so we'd both read the wrong reg, and write output depth to
the wrong reg.
Bug #22603.
(cherry picked from commit
f44916414ecd2b888c8a680d56b7467ccdff6886)
/* BRW_NEW_FRAGMENT_PROGRAM */
const struct brw_fragment_program *fp =
(struct brw_fragment_program *)brw->fragment_program;
+ GLboolean uses_depth = (fp->program.Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0;
GLuint lookup = 0;
GLuint line_aa;
GLuint i;
brw_wm_lookup_iz(line_aa,
lookup,
+ uses_depth,
key);
void brw_wm_lookup_iz( GLuint line_aa,
GLuint lookup,
+ GLboolean ps_uses_depth,
struct brw_wm_prog_key *key );
GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp);
void brw_wm_lookup_iz( GLuint line_aa,
GLuint lookup,
+ GLboolean ps_uses_depth,
struct brw_wm_prog_key *key )
{
GLuint reg = 2;
if (lookup & IZ_PS_COMPUTES_DEPTH_BIT)
key->computes_depth = 1;
- if (wm_iz_table[lookup].sd_present) {
+ if (wm_iz_table[lookup].sd_present || ps_uses_depth) {
key->source_depth_reg = reg;
reg += 2;
}