{
VkBuffer buffers[PIPE_MAX_ATTRIBS];
VkDeviceSize buffer_offsets[PIPE_MAX_ATTRIBS];
- struct zink_vertex_elements_state *elems = ctx->gfx_pipeline_state.element_state;
- for (unsigned i = 0; i < elems->num_bindings; i++) {
- struct pipe_vertex_buffer *vb = ctx->buffers + elems->binding_map[i];
+ const struct zink_vertex_elements_state *elems = ctx->element_state;
+ for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
+ struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i];
assert(vb && vb->buffer.resource);
struct zink_resource *res = zink_resource(vb->buffer.resource);
buffers[i] = res->buffer;
zink_cmdbuf_reference_resoure(cmdbuf, res);
}
- if (elems->num_bindings > 0)
- vkCmdBindVertexBuffers(cmdbuf->cmdbuf, 0, elems->num_bindings, buffers, buffer_offsets);
+ if (elems->hw_state.num_bindings > 0)
+ vkCmdBindVertexBuffers(cmdbuf->cmdbuf, 0,
+ elems->hw_state.num_bindings,
+ buffers, buffer_offsets);
}
static void
{
struct zink_context *ctx = zink_context(pctx);
struct zink_screen *screen = zink_screen(pctx->screen);
- struct zink_rasterizer_state *rast_state = ctx->gfx_pipeline_state.rast_state;
+ struct zink_rasterizer_state *rast_state = ctx->rast_state;
if (dinfo->mode >= PIPE_PRIM_QUADS ||
dinfo->mode == PIPE_PRIM_LINE_LOOP) {
struct pipe_constant_buffer ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state fb_state;
+ struct zink_vertex_elements_state *element_state;
+ struct zink_rasterizer_state *rast_state;
+
struct zink_shader *gfx_stages[PIPE_SHADER_TYPES - 1];
struct zink_gfx_pipeline_state gfx_pipeline_state;
struct hash_table *program_cache;
struct zink_gfx_pipeline_state {
struct zink_render_pass *render_pass;
- struct zink_vertex_elements_state *element_state;
+ struct zink_vertex_elements_hw_state *element_state;
VkVertexInputBindingDescription bindings[PIPE_MAX_ATTRIBS]; // combination of element_state and stride
uint32_t num_attachments;
struct zink_blend_state *blend_state;
- struct zink_rasterizer_state *rast_state;
+ struct zink_rasterizer_hw_state *rast_state;
struct zink_depth_stencil_alpha_state *depth_stencil_alpha_state;
ves->bindings[binding].binding = binding;
ves->bindings[binding].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
- ves->attribs[i].binding = binding;
- ves->attribs[i].location = i; // TODO: unsure
- ves->attribs[i].format = zink_get_format(elem->src_format);
- assert(ves->attribs[i].format != VK_FORMAT_UNDEFINED);
- ves->attribs[i].offset = elem->src_offset;
+ ves->hw_state.attribs[i].binding = binding;
+ ves->hw_state.attribs[i].location = i; // TODO: unsure
+ ves->hw_state.attribs[i].format = zink_get_format(elem->src_format);
+ assert(ves->hw_state.attribs[i].format != VK_FORMAT_UNDEFINED);
+ ves->hw_state.attribs[i].offset = elem->src_offset;
}
- ves->num_bindings = num_bindings;
- ves->num_attribs = num_elements;
+ ves->hw_state.num_bindings = num_bindings;
+ ves->hw_state.num_attribs = num_elements;
return ves;
}
zink_bind_vertex_elements_state(struct pipe_context *pctx,
void *cso)
{
- struct zink_gfx_pipeline_state *state = &zink_context(pctx)->gfx_pipeline_state;
- state->element_state = cso;
+ struct zink_context *ctx = zink_context(pctx);
+ struct zink_gfx_pipeline_state *state = &ctx->gfx_pipeline_state;
+ ctx->element_state = cso;
if (cso) {
+ state->element_state = &ctx->element_state->hw_state;
struct zink_vertex_elements_state *ves = cso;
- for (int i = 0; i < ves->num_bindings; ++i) {
+ for (int i = 0; i < state->element_state->num_bindings; ++i) {
state->bindings[i].binding = ves->bindings[i].binding;
state->bindings[i].inputRate = ves->bindings[i].inputRate;
}
- }
+ } else
+ state->element_state = NULL;
}
static void
state->base = *rs_state;
assert(rs_state->depth_clip_far == rs_state->depth_clip_near);
- state->depth_clamp = rs_state->depth_clip_near == 0;
- state->rasterizer_discard = rs_state->rasterizer_discard;
+ state->hw_state.depth_clamp = rs_state->depth_clip_near == 0;
+ state->hw_state.rasterizer_discard = rs_state->rasterizer_discard;
assert(rs_state->fill_front <= PIPE_POLYGON_MODE_POINT);
if (rs_state->fill_back != rs_state->fill_front)
debug_printf("BUG: vulkan doesn't support different front and back fill modes\n");
- state->polygon_mode = (VkPolygonMode)rs_state->fill_front; // same values
- state->cull_mode = (VkCullModeFlags)rs_state->cull_face; // same bits
+ state->hw_state.polygon_mode = (VkPolygonMode)rs_state->fill_front; // same values
+ state->hw_state.cull_mode = (VkCullModeFlags)rs_state->cull_face; // same bits
- state->front_face = rs_state->front_ccw ? VK_FRONT_FACE_COUNTER_CLOCKWISE
- : VK_FRONT_FACE_CLOCKWISE;
+ state->hw_state.front_face = rs_state->front_ccw ?
+ VK_FRONT_FACE_COUNTER_CLOCKWISE :
+ VK_FRONT_FACE_CLOCKWISE;
state->offset_point = rs_state->offset_point;
state->offset_line = rs_state->offset_line;
static void
zink_bind_rasterizer_state(struct pipe_context *pctx, void *cso)
{
- zink_context(pctx)->gfx_pipeline_state.rast_state = cso;
+ struct zink_context *ctx = zink_context(pctx);
+ ctx->rast_state = cso;
+ ctx->gfx_pipeline_state.rast_state = &ctx->rast_state->hw_state;
}
static void
#include "pipe/p_state.h"
+struct zink_vertex_elements_hw_state {
+ VkVertexInputAttributeDescription attribs[PIPE_MAX_ATTRIBS];
+ uint32_t num_bindings, num_attribs;
+};
+
struct zink_vertex_elements_state {
struct {
uint32_t binding;
VkVertexInputRate inputRate;
} bindings[PIPE_MAX_ATTRIBS];
- VkVertexInputAttributeDescription attribs[PIPE_MAX_ATTRIBS];
- uint32_t num_bindings, num_attribs;
uint8_t binding_map[PIPE_MAX_ATTRIBS];
+ struct zink_vertex_elements_hw_state hw_state;
};
-struct zink_rasterizer_state {
- struct pipe_rasterizer_state base;
-
+struct zink_rasterizer_hw_state {
VkBool32 depth_clamp;
VkBool32 rasterizer_discard;
VkFrontFace front_face;
VkPolygonMode polygon_mode;
VkCullModeFlags cull_mode;
+};
+struct zink_rasterizer_state {
+ struct pipe_rasterizer_state base;
bool offset_point, offset_line, offset_tri;
float offset_units, offset_clamp, offset_scale;
float line_width;
+ struct zink_rasterizer_hw_state hw_state;
};
struct zink_blend_state {