mesa: Fix linker-assigned varying component counting since 8fb1e4a462
authorEric Anholt <eric@anholt.net>
Tue, 13 Nov 2012 22:40:22 +0000 (14:40 -0800)
committerEric Anholt <eric@anholt.net>
Sat, 17 Nov 2012 20:55:54 +0000 (12:55 -0800)
The goal of that change was to skip counting things that aren't actually
outputs from the VS to the FS.  However, explicit_location isn't set in
the case of linker-assigned locations (the common case), so basically
varying component counting got disabled.  At this stage of the linker,
we've already ensured that var->location is set, so we can just look at
it without worrying.

Fixes i965 assertion failure with the new
piglit glsl-max-varyings --exceed-limits.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51545
Reviewed-by: Brian Paul <brianp@vmware.com>
src/glsl/linker.cpp

index 86371b5e635a432ab09a1db97dcc78ef4477da61..3b2ab962b4e4f98221de4bda779b2bf8a3f033d6 100644 (file)
@@ -2010,8 +2010,7 @@ is_varying_var(GLenum shaderType, const ir_variable *var)
 {
    /* Only fragment shaders will take a varying variable as an input */
    if (shaderType == GL_FRAGMENT_SHADER &&
-       var->mode == ir_var_in &&
-       var->explicit_location) {
+       var->mode == ir_var_in) {
       switch (var->location) {
       case FRAG_ATTRIB_WPOS:
       case FRAG_ATTRIB_FACE: