r300_translate_vertex_data_type(enum pipe_format format) {
uint32_t result = 0;
const struct util_format_description *desc;
+ unsigned i;
desc = util_format_description(format);
return R300_INVALID_FORMAT;
}
- switch (desc->channel[0].type) {
+ /* Find the first non-VOID channel. */
+ for (i = 0; i < 4; i++) {
+ if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
+ break;
+ }
+ }
+
+ switch (desc->channel[i].type) {
/* Half-floats, floats, doubles */
case UTIL_FORMAT_TYPE_FLOAT:
- switch (desc->channel[0].size) {
+ switch (desc->channel[i].size) {
case 16:
/* Supported only on RV350 and later. */
if (desc->nr_channels > 2) {
case UTIL_FORMAT_TYPE_UNSIGNED:
/* Signed ints */
case UTIL_FORMAT_TYPE_SIGNED:
- switch (desc->channel[0].size) {
+ switch (desc->channel[i].size) {
case 8:
result = R300_DATA_TYPE_BYTE;
break;
return R300_INVALID_FORMAT;
}
- if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
+ if (desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
result |= R300_SIGNED;
}
- if (desc->channel[0].normalized) {
+ if (desc->channel[i].normalized) {
result |= R300_NORMALIZE;
}
return ~0; /* Unsupported/unknown. */
}
+ /* Find the first non-VOID channel. */
+ for (i = 0; i < 4; i++) {
+ if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
+ break;
+ }
+ }
+
+ if (i == 4)
+ return ~0; /* Unsupported/unknown. */
+
/* And finally, uniform formats. */
- switch (desc->channel[0].type) {
+ switch (desc->channel[i].type) {
case UTIL_FORMAT_TYPE_UNSIGNED:
case UTIL_FORMAT_TYPE_SIGNED:
- if (!desc->channel[0].normalized &&
+ if (!desc->channel[i].normalized &&
desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB) {
return ~0;
}
- switch (desc->channel[0].size) {
+ switch (desc->channel[i].size) {
case 4:
switch (desc->nr_channels) {
case 2:
return ~0;
case UTIL_FORMAT_TYPE_FLOAT:
- switch (desc->channel[0].size) {
+ switch (desc->channel[i].size) {
case 16:
switch (desc->nr_channels) {
case 1:
desc = util_format_description(format);
+ /* Find the first non-VOID channel. */
+ for (i = 0; i < 4; i++) {
+ if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
+ break;
+ }
+ }
+
+ if (i == 4)
+ return ~0; /* Unsupported/unknown. */
+
/* Specifies how the shader output is written to the fog unit. */
- if (desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) {
- if (desc->channel[0].size == 32) {
+ if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT) {
+ if (desc->channel[i].size == 32) {
modifier |= R300_US_OUT_FMT_C4_32_FP;
} else {
modifier |= R300_US_OUT_FMT_C4_16_FP;
}
} else {
- if (desc->channel[0].size == 16) {
+ if (desc->channel[i].size == 16) {
modifier |= R300_US_OUT_FMT_C4_16;
} else {
/* C4_8 seems to be used for the formats whose pixel size