assert(intel->has_separate_stencil);
}
- /*
- * Update depth and stencil test state
+ /* Mesa's Stencil._Enabled field is updated when
+ * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
+ * only changes with _NEW_STENCIL (which seems sensible). So flag it
+ * here since this is the _NEW_BUFFERS path.
*/
- if (ctx->Driver.Enable) {
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
- (ctx->Depth.Test && fb->Visual.depthBits > 0));
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
- (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
- }
- else {
- /* Mesa's Stencil._Enabled field is updated when
- * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
- * only changes with _NEW_STENCIL (which seems sensible). So flag it
- * here since this is the _NEW_BUFFERS path.
- */
- intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
- }
+ intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
- intel->NewGLState |= _NEW_BUFFERS;
-
- /* update viewport since it depends on window size */
-#ifdef I915
- intelCalcViewport(ctx);
-#else
- intel->NewGLState |= _NEW_VIEWPORT;
-#endif
- /* Set state we know depends on drawable parameters:
+ /* The driver uses this in places that need to look up
+ * renderbuffers' buffer objects.
*/
- if (ctx->Driver.Scissor)
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- intel->NewGLState |= _NEW_SCISSOR;
+ intel->NewGLState |= _NEW_BUFFERS;
- if (ctx->Driver.DepthRange)
- ctx->Driver.DepthRange(ctx,
- ctx->Viewport.Near,
- ctx->Viewport.Far);
+ /* update viewport/scissor since it depends on window size */
+ intel->NewGLState |= _NEW_VIEWPORT | _NEW_SCISSOR;
/* Update culling direction which changes depending on the
* orientation of the buffer:
*/
- if (ctx->Driver.FrontFace)
- ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
- else
- intel->NewGLState |= _NEW_POLYGON;
+ intel->NewGLState |= _NEW_POLYGON;
}
/**