I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0) are trying to occupy
the same bit. Move the texture bits upwards a bit to make room for
I830_UPLOAD_RASTER_RULES.
Now the driver will actually upload the raster rules which is rather
important to get the provoking vertex right. Fixes the appearance
of glxgears teeth on gen2.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
#define I830_UPLOAD_STIPPLE 0x4
#define I830_UPLOAD_INVARIENT 0x8
#define I830_UPLOAD_RASTER_RULES 0x10
-#define I830_UPLOAD_TEX(i) (0x10<<(i))
-#define I830_UPLOAD_TEXBLEND(i) (0x100<<(i))
-#define I830_UPLOAD_TEX_ALL (0x0f0)
-#define I830_UPLOAD_TEXBLEND_ALL (0xf00)
+#define I830_UPLOAD_TEX(i) (0x0100<<(i))
+#define I830_UPLOAD_TEXBLEND(i) (0x1000<<(i))
+#define I830_UPLOAD_TEX_ALL (0x0f00)
+#define I830_UPLOAD_TEXBLEND_ALL (0xf000)
/* State structure offsets - these will probably disappear.
*/