GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
- GL_ARB_texture_view DONE (i965)
+ GL_ARB_texture_view DONE (i965, nv50, nvc0)
GL_ARB_vertex_attrib_binding DONE (all drivers)
--- /dev/null
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.4 Release Notes / TBD</h1>
+
+<p>
+Mesa 10.4 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 10.4.1.
+</p>
+<p>
+Mesa 10.4 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+TBD.
+</pre>
+
+
+<h2>New features</h2>
+
+<p>
+Note: some of the new features are only available with certain drivers.
+</p>
+
+<ul>
+<li>GL_ARB_texture_view on nv50, nvc0</li>
+</ul>
+
+
+<h2>Bug fixes</h2>
+
+TBD.
+
+<h2>Changes</h2>
+
+<ul>
+</ul>
+
+</div>
+</body>
+</html>
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
return 1; /* class_3d >= NVA0_3D_CLASS; */
case PIPE_CAP_COMPUTE:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
- case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 0;
case PIPE_CAP_VENDOR_ID:
{
uint32_t flags = 0;
- if (res->target == PIPE_TEXTURE_RECT || res->target == PIPE_BUFFER)
+ if (templ->target == PIPE_TEXTURE_RECT || templ->target == PIPE_BUFFER)
flags |= NV50_TEXVIEW_SCALED_COORDS;
- return nv50_create_texture_view(pipe, res, templ, flags, res->target);
+ return nv50_create_texture_view(pipe, res, templ, flags, templ->target);
}
struct pipe_sampler_view *
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
- case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 0;
case PIPE_CAP_VENDOR_ID:
{
uint32_t flags = 0;
- if (res->target == PIPE_TEXTURE_RECT || res->target == PIPE_BUFFER)
+ if (templ->target == PIPE_TEXTURE_RECT || templ->target == PIPE_BUFFER)
flags |= NV50_TEXVIEW_SCALED_COORDS;
- return nvc0_create_texture_view(pipe, res, templ, flags, res->target);
+ return nvc0_create_texture_view(pipe, res, templ, flags, templ->target);
}
struct pipe_sampler_view *