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vc4: Fix a leak of the no-vertex-elements workaround BO.
author
Eric Anholt
<eric@anholt.net>
Tue, 7 Aug 2018 01:53:57 +0000
(18:53 -0700)
committer
Eric Anholt
<eric@anholt.net>
Tue, 7 Aug 2018 02:10:06 +0000
(19:10 -0700)
Fixes: bd1925562ad1 ("vc4: Convert the driver to emitting the shader record using pack macros.")
src/gallium/drivers/vc4/vc4_draw.c
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diff --git
a/src/gallium/drivers/vc4/vc4_draw.c
b/src/gallium/drivers/vc4/vc4_draw.c
index 900c0abaf2029bf02a12c693c5ef28cdbbcb85bd..06785516cae2367f5a99e4f46020fd2c08fbd5f8 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_draw.c
+++ b/
src/gallium/drivers/vc4/vc4_draw.c
@@
-222,6
+222,8
@@
vc4_emit_gl_shader_state(struct vc4_context *vc4,
attr.coordinate_shader_vpm_offset = 0;
attr.vertex_shader_vpm_offset = 0;
}
+
+ vc4_bo_unreference(&bo);
}
cl_emit(&job->bcl, GL_SHADER_STATE, shader_state) {