panfrost: Allocate shaders in their own BOs
authorTomeu Vizoso <tomeu.vizoso@collabora.com>
Thu, 1 Aug 2019 14:45:50 +0000 (16:45 +0200)
committerTomeu Vizoso <tomeu.vizoso@collabora.com>
Thu, 8 Aug 2019 05:42:52 +0000 (07:42 +0200)
Instead of all shaders being stored in a single BO, have each shader in
its own.

This removes the need for a 16MB allocation per context, and allows us
to place transient blend shaders in BOs marked as executable (before
they were allocated in the transient pool, which shouldn't be
executable).

v2: - Store compiled blend shaders in a malloc'ed buffer, to avoid
      reading from GPU-accessible memory when patching (Alyssa).
    - Free struct panfrost_blend_shader (Alyssa).
    - Give the job a reference to regular shaders when emitting
      (Alyssa).

v3: - Split out the allocation flags change (Rob).

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/gallium/drivers/panfrost/pan_assemble.c
src/gallium/drivers/panfrost/pan_blend.h
src/gallium/drivers/panfrost/pan_blend_cso.c
src/gallium/drivers/panfrost/pan_blend_shaders.c
src/gallium/drivers/panfrost/pan_context.c
src/gallium/drivers/panfrost/pan_context.h
src/gallium/drivers/panfrost/pan_drm.c

index 15f77585a25cd4bd5af427430d2702231574ccc8..dd877056d3b50216c5e7ef775ced7aa56c8791f1 100644 (file)
@@ -43,6 +43,7 @@ panfrost_shader_compile(
                 gl_shader_stage stage,
                 struct panfrost_shader_state *state)
 {
+        struct panfrost_screen *screen = pan_screen(ctx->base.screen);
         uint8_t *dst;
 
         nir_shader *s;
@@ -80,7 +81,9 @@ panfrost_shader_compile(
          * I bet someone just thought that would be a cute pun. At least,
          * that's how I'd do it. */
 
-        meta->shader = panfrost_upload(&ctx->shaders, dst, size) | program.first_tag;
+        state->bo = panfrost_drm_create_bo(screen, size, PAN_ALLOCATE_EXECUTE);
+        memcpy(state->bo->cpu, dst, size);
+        meta->shader = state->bo->gpu | program.first_tag;
 
         util_dynarray_fini(&program.compiled);
 
index a881e0945f48ecd91f685dda7c6c68f8a152ec5a..a29353ff0014e1159254d2bb59647fdf8b3791cf 100644 (file)
 /* An internal blend shader descriptor, from the compiler */
 
 struct panfrost_blend_shader {
-        /* The compiled shader in GPU memory */
-        struct panfrost_transfer shader;
+        struct panfrost_context *ctx;
+
+        /* The compiled shader */
+        void *buffer;
 
         /* Byte count of the shader */
         unsigned size;
@@ -53,8 +55,11 @@ struct panfrost_blend_shader {
 /* A blend shader descriptor ready for actual use */
 
 struct panfrost_blend_shader_final {
-        /* The upload, possibly to transient memory */
-        mali_ptr gpu;
+        /* The compiled shader in GPU memory, possibly patched */
+        struct panfrost_bo *bo;
+
+        /* First instruction tag (for tagging the pointer) */
+        unsigned first_tag;
 
         /* Same meaning as panfrost_blend_shader */
         unsigned work_count;
index f685b25b41b30b60918c02f3c0d961fd77939afc..08a86980ca889a2a49a651d68f336065fbfe7fb3 100644 (file)
@@ -151,11 +151,24 @@ panfrost_bind_blend_state(struct pipe_context *pipe,
         ctx->dirty |= PAN_DIRTY_FS;
 }
 
+static void
+panfrost_delete_blend_shader(struct hash_entry *entry)
+{
+        struct panfrost_blend_shader *shader = (struct panfrost_blend_shader *)entry->data;
+        free(shader->buffer);
+        free(shader);
+}
+
 static void
 panfrost_delete_blend_state(struct pipe_context *pipe,
-                            void *blend)
+                            void *cso)
 {
-        /* TODO: Free shader binary? */
+        struct panfrost_blend_state *blend = (struct panfrost_blend_state *) cso;
+
+        for (unsigned c = 0; c < 4; ++c) {
+                struct panfrost_blend_rt *rt = &blend->rt[c];
+                _mesa_hash_table_u64_clear(rt->shaders, panfrost_delete_blend_shader);
+        }
         ralloc_free(blend);
 }
 
@@ -208,6 +221,9 @@ panfrost_blend_constant(float *out, float *in, unsigned mask)
 struct panfrost_blend_final
 panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
 {
+        struct panfrost_screen *screen = pan_screen(ctx->base.screen);
+        struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
+
         /* Grab the format, falling back gracefully if called invalidly (which
          * has to happen for no-color-attachment FBOs, for instance)  */
         struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;
@@ -241,23 +257,24 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
         struct panfrost_blend_shader *shader = panfrost_get_blend_shader(ctx, blend, fmt, rti);
         final.is_shader = true;
         final.shader.work_count = shader->work_count;
+        final.shader.first_tag = shader->first_tag;
+
+        /* Upload the shader */
+        final.shader.bo = panfrost_drm_create_bo(screen, shader->size, PAN_ALLOCATE_EXECUTE);
+        memcpy(final.shader.bo->cpu, shader->buffer, shader->size);
+
+        /* Pass BO ownership to job */
+        panfrost_job_add_bo(job, final.shader.bo);
+        panfrost_bo_unreference(ctx->base.screen, final.shader.bo);
 
         if (shader->patch_index) {
                 /* We have to specialize the blend shader to use constants, so
-                 * patch in the current constants and upload to transient
-                 * memory */
+                 * patch in the current constants */
 
-                float *patch = (float *) (shader->shader.cpu + shader->patch_index);
+                float *patch = (float *) (final.shader.bo->cpu + shader->patch_index);
                 memcpy(patch, ctx->blend_color.color, sizeof(float) * 4);
-
-                final.shader.gpu = panfrost_upload_transient(
-                                           ctx, shader->shader.cpu, shader->size);
-        } else {
-                /* No need to specialize further, use the preuploaded */
-                final.shader.gpu = shader->shader.gpu;
         }
 
-        final.shader.gpu |= shader->first_tag;
         return final;
 }
 
index 0063290d7e77003696355b12120a3dbed780a5c0..2ee86b4e7db3c3af1630c6e462941d266b9372f6 100644 (file)
@@ -133,6 +133,8 @@ panfrost_compile_blend_shader(
 {
         struct panfrost_blend_shader res;
 
+        res.ctx = ctx;
+
         /* Build the shader */
 
         nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, &midgard_nir_options, NULL);
@@ -172,21 +174,14 @@ panfrost_compile_blend_shader(
         midgard_program program;
         midgard_compile_shader_nir(&ctx->compiler, shader, &program, true);
 
-        /* Upload the shader */
-
-        int size = program.compiled.size;
-        uint8_t *dst = program.compiled.data;
-
-        res.shader.cpu = mem_dup(dst, size);
-        res.shader.gpu = panfrost_upload(&ctx->shaders, dst, size);
-
         /* At least two work registers are needed due to an encoding quirk */
         res.work_count = MAX2(program.work_register_count, 2);
 
         /* Allow us to patch later */
         res.patch_index = program.blend_patch_offset;
         res.first_tag = program.first_tag;
-        res.size = size;
+        res.size = program.compiled.size;
+        res.buffer = program.compiled.data;
 
         return res;
 }
index 284c246677dfd39089369e047d6acdddd1ffc80b..2fc5ac3619799091e14f0ed792be251498bf94fd 100644 (file)
@@ -1062,6 +1062,8 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
 
                 panfrost_patch_shader_state(ctx, variant, PIPE_SHADER_FRAGMENT, false);
 
+                panfrost_job_add_bo(job, variant->bo);
+
 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
 
                 COPY(shader);
@@ -1140,7 +1142,7 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
 
                 if (blend.is_shader) {
                         ctx->fragment_shader_core.blend.shader =
-                                blend.shader.gpu;
+                                blend.shader.bo->gpu | blend.shader.first_tag;
                 } else {
                         ctx->fragment_shader_core.blend.shader = 0;
                 }
@@ -1215,7 +1217,7 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
                                 assert(!(is_srgb && blend.is_shader));
 
                                 if (blend.is_shader) {
-                                        rts[i].blend.shader = blend.shader.gpu;
+                                        rts[i].blend.shader = blend.shader.bo->gpu | blend.shader.first_tag;
                                 } else {
                                         rts[i].blend.equation = *blend.equation.equation;
                                         rts[i].blend.constant = blend.equation.constant;
@@ -1904,6 +1906,12 @@ panfrost_delete_shader_state(
                 DBG("Deleting TGSI shader leaks duplicated tokens\n");
         }
 
+        for (unsigned i = 0; i < cso->variant_count; ++i) {
+                struct panfrost_shader_state *shader_state = &cso->variants[i];
+                panfrost_bo_unreference(pctx->screen, shader_state->bo);
+                shader_state->bo = NULL;
+        }
+
         free(so);
 }
 
@@ -2528,7 +2536,6 @@ panfrost_destroy(struct pipe_context *pipe)
                 util_blitter_destroy(panfrost->blitter_wallpaper);
 
         panfrost_drm_free_slab(screen, &panfrost->scratchpad);
-        panfrost_drm_free_slab(screen, &panfrost->shaders);
         panfrost_drm_free_slab(screen, &panfrost->tiler_heap);
         panfrost_drm_free_slab(screen, &panfrost->tiler_dummy);
 
@@ -2673,7 +2680,6 @@ panfrost_setup_hardware(struct panfrost_context *ctx)
         struct panfrost_screen *screen = pan_screen(gallium->screen);
 
         panfrost_drm_allocate_slab(screen, &ctx->scratchpad, 64*4, false, 0, 0, 0);
-        panfrost_drm_allocate_slab(screen, &ctx->shaders, 4096, true, PAN_ALLOCATE_EXECUTE, 0, 0);
         panfrost_drm_allocate_slab(screen, &ctx->tiler_heap, 4096, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
         panfrost_drm_allocate_slab(screen, &ctx->tiler_dummy, 1, false, PAN_ALLOCATE_INVISIBLE, 0, 0);
 }
index e8d2417e0cb2ba6f274f1876ad2aec6ce0e73fc5..9a34e243b74b7a2a44123fedf328118c488a5ca7 100644 (file)
@@ -108,7 +108,6 @@ struct panfrost_context {
         struct pipe_framebuffer_state pipe_framebuffer;
 
         struct panfrost_memory cmdstream_persistent;
-        struct panfrost_memory shaders;
         struct panfrost_memory scratchpad;
         struct panfrost_memory tiler_heap;
         struct panfrost_memory tiler_dummy;
@@ -224,6 +223,8 @@ struct panfrost_shader_state {
 
         /* Should we enable helper invocations */
         bool helper_invocations;
+
+        struct panfrost_bo *bo;
 };
 
 /* A collection of varyings (the CSO) */
index 42cf175033448ac944e4bb9171efc90e788b9ba1..a1f0bb446b58a7484ac4121efe249b646270864c 100644 (file)
@@ -88,6 +88,9 @@ panfrost_drm_create_bo(struct panfrost_screen *screen, size_t size,
         /* Kernel will fail (confusingly) with EPERM otherwise */
         assert(size > 0);
 
+        /* To maximize BO cache usage, don't allocate tiny BOs */
+        size = MAX2(size, 4096);
+
         unsigned translated_flags = 0;
 
         /* TODO: translate flags to kernel flags, if the kernel supports */
@@ -285,7 +288,6 @@ panfrost_drm_submit_vs_fs_job(struct panfrost_context *ctx, bool has_draws, bool
         struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
 
         /* TODO: Add here the transient pools */
-        panfrost_job_add_bo(job, ctx->shaders.bo);
         panfrost_job_add_bo(job, ctx->scratchpad.bo);
         panfrost_job_add_bo(job, ctx->tiler_heap.bo);
         panfrost_job_add_bo(job, job->polygon_list);