for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
brw->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i],
- ctx->DrawBuffer->Layered, i);
+ ctx->DrawBuffer->NumLayers > 0, i);
} else {
brw->vtbl.update_null_renderbuffer_surface(brw, i);
}
dw2);
OUT_BATCH(U_FIXED(0.125, 3) << GEN6_CLIP_MIN_POINT_WIDTH_SHIFT |
U_FIXED(255.875, 3) << GEN6_CLIP_MAX_POINT_WIDTH_SHIFT |
- (fb->Layered ? 0 : GEN6_CLIP_FORCE_ZERO_RTAINDEX));
+ (fb->NumLayers > 0 ? 0 : GEN6_CLIP_FORCE_ZERO_RTAINDEX));
ADVANCE_BATCH();
}
struct gl_renderbuffer_attachment *att;
GLenum f;
gl_format attFormat;
+ GLenum att_tex_target = GL_NONE;
/*
* XXX for ARB_fbo, only check color buffers that are named by
*/
if (att->Type == GL_TEXTURE) {
const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
+ att_tex_target = att->Texture->Target;
minWidth = MIN2(minWidth, texImg->Width);
maxWidth = MAX2(maxWidth, texImg->Width);
minHeight = MIN2(minHeight, texImg->Height);
}
/* Check that layered rendering is consistent. */
- att_layer_count = att->Layered ? att->Renderbuffer->Depth : 0;
+ if (att->Layered) {
+ if (att_tex_target == GL_TEXTURE_CUBE_MAP)
+ att_layer_count = 6;
+ else
+ att_layer_count = att->Renderbuffer->Depth;
+ } else {
+ att_layer_count = 0;
+ }
if (!layer_count_valid) {
layer_count = att_layer_count;
layer_count_valid = true;
}
}
- fb->Layered = layer_count > 0;
+ fb->NumLayers = layer_count;
if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
/* Check that all DrawBuffers are present */
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
- GLboolean Layered;
+ /**
+ * The number of layers in the framebuffer, or 0 if the framebuffer is not
+ * layered. For cube maps, this value is 6. For cube map arrays, this
+ * value is the "depth" value passed to TexImage3D (always a multiple of
+ * 6).
+ */
+ GLuint NumLayers;
/** Delete this framebuffer */
void (*Delete)(struct gl_framebuffer *fb);