uint32_t tcs_patch_outputs_read;
uint64_t tcs_outputs_read;
+ uint32_t tcs_vertices_per_patch;
};
static inline struct radv_shader_context *
LLVMValueRef param_stride, constant16;
LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
- vertices_per_patch = unpack_param(&ctx->ac, ctx->tcs_offchip_layout, 9, 6);
+ vertices_per_patch = LLVMConstInt(ctx->ac.i32, ctx->tcs_vertices_per_patch, false);
num_patches = unpack_param(&ctx->ac, ctx->tcs_offchip_layout, 0, 9);
constant16 = LLVMConstInt(ctx->ac.i32, 16, false);
ctx.abi.load_tess_varyings = load_tcs_varyings;
ctx.abi.load_patch_vertices_in = load_patch_vertices_in;
ctx.abi.store_tcs_outputs = store_tcs_output;
+ ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out;
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) {
ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode;
ctx.abi.load_tess_varyings = load_tes_input;
ctx.abi.load_tess_coord = load_tess_coord;
ctx.abi.load_patch_vertices_in = load_patch_vertices_in;
+ ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out;
} else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) {
if (shader_info->info.vs.needs_instance_id) {
if (ctx.options->key.vs.as_ls) {
tess.tcs_out_offsets = (output_patch0_offset / 16) |
((perpatch_output_offset / 16) << 16);
tess.offchip_layout = (pervertex_output_patch_size * num_patches << 16) |
- (num_tcs_output_cp << 9) | num_patches;
+ num_patches;
tess.ls_hs_config = S_028B58_NUM_PATCHES(num_patches) |
S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |