We are going to need this in the vec4 backend too.
Reviewed-by: Matt Turner <mattst88@gmail.com>
uint8_t sources; /**< Number of fs_reg sources. */
- /**
- * Execution size of the instruction. This is used by the generator to
- * generate the correct binary for the given fs_inst. Current valid
- * values are 1, 8, 16.
- */
- uint8_t exec_size;
-
/**
* Channel group from the hardware execution and predication mask that
* should be applied to the instruction. The subset of channel enable
const char *annotation;
/** @} */
+ /**
+ * Execution size of the instruction. This is used by the generator to
+ * generate the correct binary for the given instruction. Current valid
+ * values are 1, 4, 8, 16, 32.
+ */
+ uint8_t exec_size;
+
uint32_t offset; /**< spill/unspill offset or texture offset bitfield */
uint8_t mlen; /**< SEND message length */
int8_t base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
this->mlen = 0;
this->base_mrf = 0;
this->offset = 0;
+ this->exec_size = 8;
this->annotation = NULL;
}