bool NV_fragment_shader_interlock_warn;
bool NV_image_formats_enable;
bool NV_image_formats_warn;
+ bool NV_shader_atomic_float_enable;
+ bool NV_shader_atomic_float_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */
EXT(NV_read_depth_stencil , dummy_true , x , x , x , ES2, 2011)
EXT(NV_read_stencil , dummy_true , x , x , x , ES2, 2011)
EXT(NV_sample_locations , ARB_sample_locations , GLL, GLC, x , ES2, 2015)
+EXT(NV_shader_atomic_float , NV_shader_atomic_float , GLL, GLC, x , x , 2012)
EXT(NV_texgen_reflection , dummy_true , GLL, x , x , x , 1999)
EXT(NV_texture_barrier , NV_texture_barrier , GLL, GLC, x , x , 2009)
EXT(NV_texture_env_combine4 , NV_texture_env_combine4 , GLL, x , x , x , 1999)
GLboolean NV_fog_distance;
GLboolean NV_point_sprite;
GLboolean NV_primitive_restart;
+ GLboolean NV_shader_atomic_float;
GLboolean NV_texture_barrier;
GLboolean NV_texture_env_combine4;
GLboolean NV_texture_rectangle;