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mesa: skip FLUSH_VERTICES() if no samplers were changed
author
Timothy Arceri
<tarceri@itsqueeze.com>
Thu, 22 Jun 2017 22:56:40 +0000
(08:56 +1000)
committer
Timothy Arceri
<tarceri@itsqueeze.com>
Mon, 26 Jun 2017 23:20:29 +0000
(09:20 +1000)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/main/uniform_query.cpp
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diff --git
a/src/mesa/main/uniform_query.cpp
b/src/mesa/main/uniform_query.cpp
index afb9f566b8074031006f2526e710078edcc226e0..928d3ce4fd65d1e37224bdbe4789eb37368a20dd 100644
(file)
--- a/
src/mesa/main/uniform_query.cpp
+++ b/
src/mesa/main/uniform_query.cpp
@@
-1079,7
+1079,12
@@
_mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
count = MIN2(count, (int) (uni->array_elements - offset));
}
- _mesa_flush_vertices_for_uniforms(ctx, uni);
+ /* We check samplers for changes and flush if needed in the sampler
+ * handling code further down, so just skip them here.
+ */
+ if (!uni->type->is_sampler()) {
+ _mesa_flush_vertices_for_uniforms(ctx, uni);
+ }
/* Store the data in the "actual type" backing storage for the uniform.
*/