#include "util/u_format.h"
#include "vc5_context.h"
#include "vc5_tiling.h"
-#define V3D_VERSION 33
#include "broadcom/common/v3d_macros.h"
#include "broadcom/cle/v3dx_pack.h"
#define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1)
static void
-load_raw(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer)
+load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer)
{
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
+ struct vc5_resource *separate_stencil = NULL;
+ if (rsc->separate_stencil && buffer == STENCIL)
+ separate_stencil = rsc->separate_stencil;
+
cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
- load.raw_mode = true;
load.buffer_to_load = buffer;
- load.address = cl_address(rsc->bo, surf->offset);
+ if (separate_stencil) {
+ load.address = cl_address(separate_stencil->bo,
+ surf->separate_stencil_offset);
+ } else {
+ load.address = cl_address(rsc->bo, surf->offset);
+ }
+
+#if V3D_VERSION >= 40
+ if (separate_stencil) {
+ load.input_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
+ load.memory_format = surf->separate_stencil_tiling;
+ } else {
+ load.input_image_format = surf->format;
+ load.memory_format = surf->tiling;
+ }
+
+ if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
+ surf->tiling == VC5_TILING_UIF_XOR) {
+ if (separate_stencil) {
+ load.height_in_ub_or_stride =
+ surf->separate_stencil_padded_height_of_output_image_in_uif_blocks;
+ } else {
+ load.height_in_ub_or_stride =
+ surf->padded_height_of_output_image_in_uif_blocks;
+ }
+ } else if (surf->tiling == VC5_TILING_RASTER) {
+ struct vc5_resource_slice *slice =
+ &rsc->slices[psurf->u.tex.level];
+ load.height_in_ub_or_stride = slice->stride;
+ }
+
+ /* XXX: MSAA */
+#else /* V3D_VERSION < 40 */
+ load.raw_mode = true;
load.padded_height_of_output_image_in_uif_blocks =
surf->padded_height_of_output_image_in_uif_blocks;
+#endif /* V3D_VERSION < 40 */
}
}
static void
-store_raw(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
- bool color_clear, bool z_clear, bool s_clear)
+store_general(struct vc5_job *job,
+ struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
+ int pipe_bit, bool last_store, bool general_color_clear)
{
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
+ struct vc5_resource *separate_stencil = NULL;
+ if (rsc->separate_stencil && buffer == STENCIL) {
+ separate_stencil = rsc->separate_stencil;
+ separate_stencil->writes++;
+ } else {
+ rsc->writes++;
+ }
+
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
- store.raw_mode = true;
store.buffer_to_store = buffer;
- store.address = cl_address(rsc->bo, surf->offset);
- store.disable_colour_buffers_clear_on_write = !color_clear;
- store.disable_z_buffer_clear_on_write = !z_clear;
- store.disable_stencil_buffer_clear_on_write = !s_clear;
+ if (separate_stencil) {
+ store.address = cl_address(separate_stencil->bo,
+ surf->separate_stencil_offset);
+ } else {
+ store.address = cl_address(rsc->bo, surf->offset);
+ }
+
+#if V3D_VERSION >= 40
+ store.clear_buffer_being_stored =
+ ((job->cleared & pipe_bit) &&
+ (general_color_clear ||
+ !(pipe_bit & PIPE_CLEAR_COLOR_BUFFERS)));
+
+ if (separate_stencil) {
+ store.output_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
+ store.memory_format = surf->separate_stencil_tiling;
+ } else {
+ store.output_image_format = surf->format;
+ store.memory_format = surf->tiling;
+ }
+
+ if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
+ surf->tiling == VC5_TILING_UIF_XOR) {
+ if (separate_stencil) {
+ store.height_in_ub_or_stride =
+ surf->separate_stencil_padded_height_of_output_image_in_uif_blocks;
+ } else {
+ store.height_in_ub_or_stride =
+ surf->padded_height_of_output_image_in_uif_blocks;
+ }
+ } else if (surf->tiling == VC5_TILING_RASTER) {
+ struct vc5_resource_slice *slice =
+ &rsc->slices[psurf->u.tex.level];
+ store.height_in_ub_or_stride = slice->stride;
+ }
+#else /* V3D_VERSION < 40 */
+ store.raw_mode = true;
+ if (!last_store) {
+ store.disable_colour_buffers_clear_on_write = true;
+ store.disable_z_buffer_clear_on_write = true;
+ store.disable_stencil_buffer_clear_on_write = true;
+ } else {
+ store.disable_colour_buffers_clear_on_write =
+ !(((pipe_bit & PIPE_CLEAR_COLOR_BUFFERS) &&
+ general_color_clear &&
+ (job->cleared & pipe_bit)));
+ store.disable_z_buffer_clear_on_write =
+ !(job->cleared & PIPE_CLEAR_DEPTH);
+ store.disable_stencil_buffer_clear_on_write =
+ !(job->cleared & PIPE_CLEAR_STENCIL);
+ }
store.padded_height_of_output_image_in_uif_blocks =
surf->padded_height_of_output_image_in_uif_blocks;
+#endif /* V3D_VERSION < 40 */
}
}
static void
flush_last_load(struct vc5_cl *cl)
{
+ if (V3D_VERSION >= 40)
+ return;
+
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
continue;
struct pipe_surface *psurf = job->cbufs[i];
- if (!psurf || psurf->texture->nr_samples <= 1)
+ if (!psurf || (V3D_VERSION < 40 &&
+ psurf->texture->nr_samples <= 1)) {
continue;
+ }
- load_raw(cl, psurf, RENDER_TARGET_0 + i);
+ load_general(cl, psurf, RENDER_TARGET_0 + i);
read_but_not_cleared &= ~bit;
if (read_but_not_cleared)
flush_last_load(cl);
}
- if (job->zsbuf && job->zsbuf->texture->nr_samples > 1 &&
- read_but_not_cleared & PIPE_CLEAR_DEPTHSTENCIL) {
- load_raw(cl, job->zsbuf,
- zs_buffer_from_pipe_bits(read_but_not_cleared));
+ if (read_but_not_cleared & PIPE_CLEAR_DEPTHSTENCIL &&
+ (V3D_VERSION >= 40 ||
+ (job->zsbuf && job->zsbuf->texture->nr_samples > 1))) {
+ load_general(cl, job->zsbuf,
+ zs_buffer_from_pipe_bits(read_but_not_cleared));
read_but_not_cleared &= ~PIPE_CLEAR_DEPTHSTENCIL;
if (read_but_not_cleared)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
+#if V3D_VERSION < 40
/* The initial reload will be queued until we get the
* tile coordinates.
*/
read_but_not_cleared & PIPE_CLEAR_STENCIL;
}
}
+#else /* V3D_VERSION >= 40 */
+ assert(!read_but_not_cleared);
+ cl_emit(cl, END_OF_LOADS, end);
+#endif
}
static void
vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
{
- bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS;
- bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH;
- bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL;
- /* Note that only the color RT being stored will be cleared by a
- * STORE_GENERAL, or all of them if the buffer is NONE.
+ MAYBE_UNUSED bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS;
+ MAYBE_UNUSED bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH;
+ MAYBE_UNUSED bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL;
+
+ /* For clearing color in a TLB general on V3D 3.3:
+ *
+ * - NONE buffer store clears all TLB color buffers.
+ * - color buffer store clears just the TLB color buffer being stored.
+ * - Z/S buffers store may not clear the TLB color buffer.
+ *
+ * And on V3D 4.1, we only have one flag for "clear the buffer being
+ * stored" in the general packet, and a separate packet to clear all
+ * color TLB buffers.
+ *
+ * As a result, we only bother flagging TLB color clears in a general
+ * packet when we don't have to emit a separate packet to clear all
+ * TLB color buffers.
*/
- bool msaa_color_clear = (needs_color_clear &&
- (job->cleared & PIPE_CLEAR_COLOR_BUFFERS) ==
- (job->resolve & PIPE_CLEAR_COLOR_BUFFERS));
+ bool general_color_clear = (needs_color_clear &&
+ (job->cleared & PIPE_CLEAR_COLOR_BUFFERS) ==
+ (job->resolve & PIPE_CLEAR_COLOR_BUFFERS));
uint32_t stores_pending = job->resolve;
- /* Use raw stores for any MSAA surfaces. These output UIF tiled
- * images where each 4x MSAA pixel is a 2x2 quad, and the format will
- * be that of the internal_type/internal_bpp, rather than the format
- * from GL's perspective.
+ /* For V3D 4.1, use general stores for all TLB stores.
+ *
+ * For V3D 3.3, we only use general stores to do raw stores for any
+ * MSAA surfaces. These output UIF tiled images where each 4x MSAA
+ * pixel is a 2x2 quad, and the format will be that of the
+ * internal_type/internal_bpp, rather than the format from GL's
+ * perspective. Non-MSAA surfaces will use
+ * STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED.
*/
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
uint32_t bit = PIPE_CLEAR_COLOR0 << i;
continue;
struct pipe_surface *psurf = job->cbufs[i];
- if (!psurf || psurf->texture->nr_samples <= 1)
+ if (!psurf ||
+ (V3D_VERSION < 40 && psurf->texture->nr_samples <= 1)) {
continue;
+ }
stores_pending &= ~bit;
- store_raw(cl, psurf, RENDER_TARGET_0 + i,
- !stores_pending && msaa_color_clear,
- !stores_pending && needs_z_clear,
- !stores_pending && needs_s_clear);
-
- if (stores_pending)
+ store_general(job, cl, psurf, RENDER_TARGET_0 + i, bit,
+ !stores_pending, general_color_clear);
+ if (V3D_VERSION < 40 && stores_pending)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf &&
- job->zsbuf->texture->nr_samples > 1) {
+ !(V3D_VERSION < 40 && job->zsbuf->texture->nr_samples <= 1)) {
stores_pending &= ~PIPE_CLEAR_DEPTHSTENCIL;
- store_raw(cl, job->zsbuf,
- zs_buffer_from_pipe_bits(job->resolve),
- false,
- !stores_pending && needs_z_clear,
- !stores_pending && needs_s_clear);
- if (stores_pending)
+ struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture);
+ if (rsc->separate_stencil) {
+ if (job->resolve & PIPE_CLEAR_DEPTH) {
+ store_general(job, cl, job->zsbuf, Z,
+ PIPE_CLEAR_DEPTH,
+ !stores_pending,
+ general_color_clear);
+ }
+ if (job->resolve & PIPE_CLEAR_STENCIL) {
+ store_general(job, cl, job->zsbuf, STENCIL,
+ PIPE_CLEAR_STENCIL,
+ !stores_pending,
+ general_color_clear);
+ }
+ } else {
+ store_general(job, cl, job->zsbuf,
+ zs_buffer_from_pipe_bits(job->resolve),
+ job->resolve & PIPE_CLEAR_DEPTHSTENCIL,
+ !stores_pending, general_color_clear);
+ }
+
+ if (V3D_VERSION < 40 && stores_pending)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
if (stores_pending) {
+#if V3D_VERSION < 40
cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) {
store.disable_color_buffer_write =
store.disable_stencil_buffer_clear_on_write =
!needs_s_clear;
};
- } else if (needs_color_clear && !msaa_color_clear) {
- /* If we had MSAA color stores that didn't match the set of
- * MSAA color clears, then we need to clear the color buffers
- * now.
+#else /* V3D_VERSION >= 40 */
+ unreachable("All color buffers should have been stored.");
+#endif /* V3D_VERSION >= 40 */
+ } else if (needs_color_clear && !general_color_clear) {
+ /* If we didn't do our color clears in the general packet,
+ * then emit a packet to clear all the TLB color buffers now.
*/
+#if V3D_VERSION < 40
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
+#else /* V3D_VERSION >= 40 */
+ cl_emit(cl, CLEAR_TILE_BUFFERS, clear) {
+ clear.clear_all_render_targets = true;
+ }
+#endif /* V3D_VERSION >= 40 */
}
}
vc5_cl_ensure_space(cl, 200, 1);
struct vc5_cl_reloc tile_list_start = cl_get_address(cl);
+ if (V3D_VERSION >= 40) {
+ /* V3D 4.x only requires a single tile coordinates, and
+ * END_OF_LOADS switches us between loading and rendering.
+ */
+ cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
+ }
+
vc5_rcl_emit_loads(job, cl);
- /* Tile Coordinates triggers the reload and sets where the stores
- * go. There must be one per store packet.
- */
- cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
+ if (V3D_VERSION < 40) {
+ /* Tile Coordinates triggers the last reload and sets where
+ * the stores go. There must be one per store packet.
+ */
+ cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
+ }
/* The binner starts out writing tiles assuming that the initial mode
* is triangles, so make sure that's the case.
vc5_rcl_emit_stores(job, cl);
+#if V3D_VERSION >= 40
+ cl_emit(cl, END_OF_TILE_MARKER, end);
+#endif
+
cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
cl_emit(&job->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) {
}
}
+#if V3D_VERSION >= 40
+static void
+v3d_setup_render_target(struct vc5_job *job, int cbuf,
+ uint32_t *rt_bpp, uint32_t *rt_type, uint32_t *rt_clamp)
+{
+ if (!job->cbufs[cbuf])
+ return;
+
+ struct vc5_surface *surf = vc5_surface(job->cbufs[cbuf]);
+ *rt_bpp = surf->internal_bpp;
+ *rt_type = surf->internal_type;
+ *rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
+}
+#endif /* V3D_VERSION >= 40 */
+
#define div_round_up(a, b) (((a) + (b) - 1) / b)
void
-vc5_emit_rcl(struct vc5_job *job)
+v3dX(emit_rcl)(struct vc5_job *job)
{
/* The RCL list should be empty. */
assert(!job->rcl.bo);
*/
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_COMMON_CONFIGURATION,
config) {
+#if V3D_VERSION < 40
config.enable_z_store = job->resolve & PIPE_CLEAR_DEPTH;
config.enable_stencil_store = job->resolve & PIPE_CLEAR_STENCIL;
+#else /* V3D_VERSION >= 40 */
+ if (job->zsbuf) {
+ struct vc5_surface *surf = vc5_surface(job->zsbuf);
+ config.internal_depth_type = surf->internal_type;
+ }
+#endif /* V3D_VERSION >= 40 */
+
+ /* XXX: Early D/S clear */
config.early_z_disable = !job->uses_early_z;
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
- uint32_t config_pad = 0;
+ MAYBE_UNUSED uint32_t config_pad = 0;
uint32_t clear_pad = 0;
/* XXX: Set the pad for raster. */
}
}
+#if V3D_VERSION < 40
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
rt.address = cl_address(rsc->bo, surf->offset);
rt.internal_type = surf->internal_type;
if (job->resolve & PIPE_CLEAR_COLOR0 << i)
rsc->writes++;
}
+#endif /* V3D_VERSION < 40 */
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART1,
clear) {
}
}
+#if V3D_VERSION >= 40
+ cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
+ v3d_setup_render_target(job, 0,
+ &rt.render_target_0_internal_bpp,
+ &rt.render_target_0_internal_type,
+ &rt.render_target_0_clamp);
+ v3d_setup_render_target(job, 1,
+ &rt.render_target_1_internal_bpp,
+ &rt.render_target_1_internal_type,
+ &rt.render_target_1_clamp);
+ v3d_setup_render_target(job, 2,
+ &rt.render_target_2_internal_bpp,
+ &rt.render_target_2_internal_type,
+ &rt.render_target_2_clamp);
+ v3d_setup_render_target(job, 3,
+ &rt.render_target_3_internal_bpp,
+ &rt.render_target_3_internal_type,
+ &rt.render_target_3_clamp);
+ }
+#endif
+
+#if V3D_VERSION < 40
/* TODO: Don't bother emitting if we don't load/clear Z/S. */
if (job->zsbuf) {
struct pipe_surface *psurf = job->zsbuf;
}
}
}
+#endif /* V3D_VERSION < 40 */
/* Ends rendering mode config. */
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CLEAR_VALUES,
coords.tile_row_number = 0;
}
+#if V3D_VERSION < 40
cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
+#else
+ cl_emit(&job->rcl, END_OF_LOADS, end);
+ cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
+ store.buffer_to_store = NONE;
+ }
+ cl_emit(&job->rcl, CLEAR_TILE_BUFFERS, clear) {
+ clear.clear_z_stencil_buffer = true;
+ clear.clear_all_render_targets = true;
+ }
+ cl_emit(&job->rcl, END_OF_TILE_MARKER, end);
+#endif
cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush);