Before, we were always treating it as an output which bogus. The only
stage in which this it can be an output is the geometry stage. In all
other stages, it's an input which, in the back-end, we actually want to be
a system value.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
set_mode_system_value(mode);
break;
case SpvBuiltInPrimitiveId:
- *location = VARYING_SLOT_PRIMITIVE_ID;
- *mode = nir_var_shader_out;
+ if (*mode == nir_var_shader_out) {
+ *location = VARYING_SLOT_PRIMITIVE_ID;
+ } else {
+ *location = SYSTEM_VALUE_PRIMITIVE_ID;
+ set_mode_system_value(mode);
+ }
break;
case SpvBuiltInInvocationId:
*location = SYSTEM_VALUE_INVOCATION_ID;