#include <GLES/egl.h>
#include <assert.h>
+#define MAX_CONFIGS 10
+#define MAX_MODES 100
#define BENCHMARK
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;
-//static GLfloat eyesep = 5.0; /* Eye separation. */
-//static GLfloat fix_point = 40.0; /* Fixation point distance. */
-//static GLfloat left, right, asp; /* Stereo frustum params. */
+#if 0
+static GLfloat eyesep = 5.0; /* Eye separation. */
+static GLfloat fix_point = 40.0; /* Fixation point distance. */
+static GLfloat left, right, asp; /* Stereo frustum params. */
+#endif
/*
draw();
- // DBR : Swap the Buffers
eglSwapBuffers(dpy, surf);
int maj, min;
EGLContext ctx;
EGLSurface screen_surf;
- EGLConfig configs[10];
+ EGLConfig configs[MAX_CONFIGS];
EGLint numConfigs, i;
EGLBoolean b;
-
- const EGLint screenAttribs[] = {
- EGL_WIDTH, 1024,
- EGL_HEIGHT, 768,
- EGL_NONE
- };
-
- EGLModeMESA mode;
+ EGLDisplay d;
+ EGLint screenAttribs[10];
+ EGLModeMESA mode[MAX_MODES];
EGLScreenMESA screen;
- EGLint count;
+ EGLint count, chosenMode;
GLboolean printInfo = GL_FALSE;
+ EGLint width = 0, height = 0;
+ /* parse cmd line args */
for (i = 1; i < argc; i++)
{
if (strcmp(argv[i], "-info") == 0)
printf("Warning: unknown parameter: %s\n", argv[i]);
}
- // DBR : Create EGL context/surface etc
- EGLDisplay d = eglGetDisplay(":0");
+ /* DBR : Create EGL context/surface etc */
+ d = eglGetDisplay(":0");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
- printf("demo: eglInitialize failed\n");
+ printf("eglgears: eglInitialize failed\n");
exit(1);
}
- printf("EGL version = %d.%d\n", maj, min);
- printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
+ printf("eglgears: EGL version = %d.%d\n", maj, min);
+ printf("eglgears: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
- eglGetConfigs(d, configs, 10, &numConfigs);
+ /* XXX use ChooseConfig */
+ eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
eglGetScreensMESA(d, &screen, 1, &count);
- eglGetModesMESA(d, screen, &mode, 1, &count);
+
+ if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) {
+ printf("eglgears: eglGetModesMESA failed!\n");
+ return 0;
+ }
+
+ /* Print list of modes, and find the one to use */
+ printf("eglgears: Found %d modes:\n", count);
+ for (i = 0; i < count; i++) {
+ EGLint w, h;
+ eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w);
+ eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h);
+ printf("%3d: %d x %d\n", i, w, h);
+ if (w > width && h > height && w <= 1280 && h <= 1024) {
+ width = w;
+ height = h;
+ chosenMode = i;
+ }
+ }
+ printf("eglgears: Using screen mode/size %d: %d x %d\n", chosenMode, width, height);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
- printf("failed to create context\n");
+ printf("eglgears: failed to create context\n");
return 0;
}
+ /* build up screenAttribs array */
+ i = 0;
+ screenAttribs[i++] = EGL_WIDTH;
+ screenAttribs[i++] = width;
+ screenAttribs[i++] = EGL_HEIGHT;
+ screenAttribs[i++] = height;
+ screenAttribs[i++] = EGL_NONE;
+
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
if (screen_surf == EGL_NO_SURFACE) {
- printf("failed to create screen surface\n");
+ printf("eglgears: failed to create screen surface\n");
return 0;
}
- eglShowSurfaceMESA(d, screen, screen_surf, mode);
-
+ b = eglShowSurfaceMESA(d, screen, screen_surf, mode[chosenMode]);
+ if (!b) {
+ printf("eglgears: show surface failed\n");
+ return 0;
+ }
+
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
if (!b) {
- printf("make current failed\n");
+ printf("eglgears: make current failed\n");
return 0;
}
- // DBR
if (printInfo)
{
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
- init(); // Initialise the GL visual
- reshape(1024,768);
+ init();
+ reshape(width, height);
- glDrawBuffer( GL_BACK );
+ glDrawBuffer( GL_BACK );
- // DBR : Run the simulation
run_gears(d, screen_surf, 5.0);
-
- // DBR : Destroy EGL context/surface etc
eglDestroySurface(d, screen_surf);
eglDestroyContext(d, ctx);
eglTerminate(d);
- // DBR
return 0;
}