virgl: add initial shader_storage_buffer_object support. (v2)
authorDave Airlie <airlied@redhat.com>
Tue, 17 Jul 2018 07:24:29 +0000 (17:24 +1000)
committerDave Airlie <airlied@redhat.com>
Mon, 23 Jul 2018 19:54:21 +0000 (05:54 +1000)
This adds the guest side support for ARB_shader_storage_buffer_object.

Co-authors: Gurchetan Singh <gurchetansingh@chromium.org>

v2: move to using separate maximums
(fixup macros)

Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
src/gallium/drivers/virgl/virgl_buffer.c
src/gallium/drivers/virgl/virgl_context.c
src/gallium/drivers/virgl/virgl_context.h
src/gallium/drivers/virgl/virgl_encode.c
src/gallium/drivers/virgl/virgl_encode.h
src/gallium/drivers/virgl/virgl_hw.h
src/gallium/drivers/virgl/virgl_protocol.h
src/gallium/drivers/virgl/virgl_resource.h
src/gallium/drivers/virgl/virgl_screen.c

index 97b2854b9caf9ccd6e857cf9bea5cdacddddff4e..48fbef09a1e471bc3f245ab28cb056708e7e1d36 100644 (file)
@@ -164,6 +164,8 @@ struct pipe_resource *virgl_buffer_create(struct virgl_screen *vs,
    vbind = pipe_to_virgl_bind(template->bind);
    size = template->width0;
 
+   if (vbind == VIRGL_BIND_SHADER_BUFFER)
+      buf->base.clean = FALSE;
    buf->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, 1, 1, 1, 0, 0, size);
 
    util_range_set_empty(&buf->valid_buffer_range);
index 19bc23dd1e50c9edea3faca176f094ca77bf2b0c..159a7b2814c51c6995f2b12d8002ad6546b2abf6 100644 (file)
@@ -168,6 +168,20 @@ static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
    }
 }
 
+static void virgl_attach_res_shader_buffers(struct virgl_context *vctx,
+                                            enum pipe_shader_type shader_type)
+{
+   struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+   struct virgl_resource *res;
+   unsigned i;
+   for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
+      res = virgl_resource(vctx->ssbos[shader_type][i]);
+      if (res) {
+         vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
+      }
+   }
+}
+
 /*
  * after flushing, the hw context still has a bunch of
  * resources bound, so we need to rebind those here.
@@ -183,6 +197,7 @@ static void virgl_reemit_res(struct virgl_context *vctx)
    for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
       virgl_attach_res_sampler_views(vctx, shader_type);
       virgl_attach_res_uniform_buffers(vctx, shader_type);
+      virgl_attach_res_shader_buffers(vctx, shader_type);
    }
    virgl_attach_res_vertex_buffers(vctx);
    virgl_attach_res_so_targets(vctx);
@@ -911,6 +926,34 @@ static void virgl_blit(struct pipe_context *ctx,
                     blit);
 }
 
+static void virgl_set_shader_buffers(struct pipe_context *ctx,
+                                     enum pipe_shader_type shader,
+                                     unsigned start_slot, unsigned count,
+                                     const struct pipe_shader_buffer *buffers)
+{
+   struct virgl_context *vctx = virgl_context(ctx);
+   struct virgl_screen *rs = virgl_screen(ctx->screen);
+
+   for (unsigned i = 0; i < count; i++) {
+      unsigned idx = start_slot + i;
+
+      if (buffers) {
+         if (buffers[i].buffer) {
+            pipe_resource_reference(&vctx->ssbos[shader][idx], buffers[i].buffer);
+            continue;
+         }
+      }
+      pipe_resource_reference(&vctx->ssbos[shader][idx], NULL);
+   }
+
+   uint32_t max_shader_buffer = shader == PIPE_SHADER_FRAGMENT ?
+      rs->caps.caps.v2.max_shader_buffer_frag_compute :
+      rs->caps.caps.v2.max_shader_buffer_other_stages;
+   if (!max_shader_buffer)
+      return;
+   virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers);
+}
+
 static void
 virgl_context_destroy( struct pipe_context *ctx )
 {
@@ -1048,6 +1091,7 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
    vctx->base.flush_resource = virgl_flush_resource;
    vctx->base.blit =  virgl_blit;
 
+   vctx->base.set_shader_buffers = virgl_set_shader_buffers;
    virgl_init_context_resource_functions(&vctx->base);
    virgl_init_query_functions(vctx);
    virgl_init_so_functions(vctx);
index 3492dcfa494fe25ddbd3d8812b8a2c6ba0153bac..5747654ea8232ce774ecf78d47275c032b8d8d0a 100644 (file)
@@ -68,6 +68,8 @@ struct virgl_context {
    unsigned num_so_targets;
 
    struct pipe_resource *ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
+
+   struct pipe_resource *ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
    int num_transfers;
    int num_draws;
    struct list_head to_flush_bufs;
index c1af01b6fdf9382c7fc1e2adefc61732ad60698e..b09366dcee64f57359fb43434c26741b35404a43 100644 (file)
@@ -918,3 +918,28 @@ int virgl_encode_set_tess_state(struct virgl_context *ctx,
       virgl_encoder_write_dword(ctx->cbuf, fui(inner[i]));
    return 0;
 }
+
+int virgl_encode_set_shader_buffers(struct virgl_context *ctx,
+                                    enum pipe_shader_type shader,
+                                    unsigned start_slot, unsigned count,
+                                    const struct pipe_shader_buffer *buffers)
+{
+   int i;
+   virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SHADER_BUFFERS, 0, VIRGL_SET_SHADER_BUFFER_SIZE(count)));
+
+   virgl_encoder_write_dword(ctx->cbuf, shader);
+   virgl_encoder_write_dword(ctx->cbuf, start_slot);
+   for (i = 0; i < count; i++) {
+      if (buffers) {
+         struct virgl_resource *res = virgl_resource(buffers[i].buffer);
+         virgl_encoder_write_dword(ctx->cbuf, buffers[i].buffer_offset);
+         virgl_encoder_write_dword(ctx->cbuf, buffers[i].buffer_size);
+         virgl_encoder_write_res(ctx, res);
+      } else {
+         virgl_encoder_write_dword(ctx->cbuf, 0);
+         virgl_encoder_write_dword(ctx->cbuf, 0);
+         virgl_encoder_write_dword(ctx->cbuf, 0);
+      }
+   }
+   return 0;
+}
index 21c506eb56fdbeee1763622a89f9c833eaec8785..3221fcbcd0cd68fdf64a47145b4a19932cb1ce7b 100644 (file)
@@ -258,4 +258,9 @@ int virgl_encode_bind_shader(struct virgl_context *ctx,
 int virgl_encode_set_tess_state(struct virgl_context *ctx,
                                 const float outer[4],
                                 const float inner[2]);
+
+int virgl_encode_set_shader_buffers(struct virgl_context *ctx,
+                                    enum pipe_shader_type shader,
+                                    unsigned start_slot, unsigned count,
+                                    const struct pipe_shader_buffer *buffers);
 #endif
index ee6aa68c5a70b700ab5c641e07c5f443a8413ca7..c509e9b8a0ac1c9fc9588b6404ea10e083a54d77 100644 (file)
@@ -212,6 +212,7 @@ enum virgl_formats {
 #define VIRGL_BIND_CONSTANT_BUFFER (1 << 6)
 #define VIRGL_BIND_DISPLAY_TARGET (1 << 7)
 #define VIRGL_BIND_STREAM_OUTPUT (1 << 11)
+#define VIRGL_BIND_SHADER_BUFFER (1 << 14)
 #define VIRGL_BIND_CURSOR        (1 << 16)
 #define VIRGL_BIND_CUSTOM        (1 << 17)
 #define VIRGL_BIND_SCANOUT       (1 << 18)
@@ -303,6 +304,8 @@ struct virgl_caps_v2 {
         uint32_t capability_bits;
         uint32_t msaa_sample_positions[8];
         uint32_t max_vertex_attrib_stride;
+        uint32_t max_shader_buffer_frag_compute;
+        uint32_t max_shader_buffer_other_stages;
 };
 
 union virgl_caps {
index 53493d5c156fa6fe3662696e147a2762a81c4746..51c350112ada81a4858db94162784b4cb3cafcfa 100644 (file)
@@ -86,6 +86,7 @@ enum virgl_context_cmd {
 
    VIRGL_CCMD_SET_TESS_STATE,
    VIRGL_CCMD_SET_MIN_SAMPLES,
+   VIRGL_CCMD_SET_SHADER_BUFFERS,
 };
 
 /*
@@ -491,4 +492,13 @@ enum virgl_context_cmd {
 #define VIRGL_SET_MIN_SAMPLES_SIZE 1
 #define VIRGL_SET_MIN_SAMPLES_MASK 1
 
+/* set shader buffers */
+#define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
+#define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
+#define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
+#define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
+#define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
+#define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
+#define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
+
 #endif
index bab9bcb9b4e9469b0be3c56102f86d0557fc7818..297bc72e19869c16d78b34cb5fa52e5f30e4deff 100644 (file)
@@ -134,6 +134,8 @@ static inline unsigned pipe_to_virgl_bind(unsigned pbind)
       outbind |= VIRGL_BIND_CUSTOM;
    if (pbind & PIPE_BIND_SCANOUT)
       outbind |= VIRGL_BIND_SCANOUT;
+   if (pbind & PIPE_BIND_SHADER_BUFFER)
+      outbind |= VIRGL_BIND_SHADER_BUFFER;
    return outbind;
 }
 
index 198acbfefbbf4d5353c961fb76a02a86a1271938..18b636b869fdcf849964a6997375f8c1ba06b4f6 100644 (file)
@@ -370,6 +370,11 @@ virgl_get_shader_param(struct pipe_screen *screen,
          return 32;
       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
          return 4096 * sizeof(float[4]);
+      case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
+         if (shader == PIPE_SHADER_FRAGMENT)
+            return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
+         else
+            return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
       case PIPE_SHADER_CAP_INT64_ATOMICS: