mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
authorKenneth Graunke <kenneth@whitecape.org>
Mon, 25 Jul 2016 21:49:28 +0000 (14:49 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Tue, 26 Jul 2016 20:27:09 +0000 (13:27 -0700)
Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta
shaders that we don't really want to capture.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/main/shaderapi.c

index c5c502466e55da0e0ce9dcab2975ce9af6ffcacd..41c3202148e88dad27acf4d9b9cb85e5090a0553 100644 (file)
@@ -1094,7 +1094,7 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
 
    /* Capture .shader_test files. */
    const char *capture_path = _mesa_get_shader_capture_path();
-   if (shProg->Name != 0 && capture_path != NULL) {
+   if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
       FILE *file;
       char filename[PATH_MAX];