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intel/compiler: print dispatch width when shader fails to compile
author
Marcin Ślusarz
<marcin.slusarz@intel.com>
Thu, 2 Jul 2020 11:37:10 +0000
(13:37 +0200)
committer
Marge Bot
<eric+marge@anholt.net>
Fri, 4 Sep 2020 17:38:25 +0000
(17:38 +0000)
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6602>
src/intel/compiler/brw_fs.cpp
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diff --git
a/src/intel/compiler/brw_fs.cpp
b/src/intel/compiler/brw_fs.cpp
index 93bb3053871de559186f84ea13af88c146f677be..c1d3a6a4627484390e17aac89d743d11cc1a45e7 100644
(file)
--- a/
src/intel/compiler/brw_fs.cpp
+++ b/
src/intel/compiler/brw_fs.cpp
@@
-675,7
+675,8
@@
fs_visitor::vfail(const char *format, va_list va)
failed = true;
msg = ralloc_vasprintf(mem_ctx, format, va);
- msg = ralloc_asprintf(mem_ctx, "%s compile failed: %s\n", stage_abbrev, msg);
+ msg = ralloc_asprintf(mem_ctx, "SIMD%d %s compile failed: %s\n",
+ dispatch_width, stage_abbrev, msg);
this->fail_msg = msg;