If we're rendering to an incomplete/inconsistent (cube) texture, the
different faces/levels of the texture may be stored in different
resources. Before, we always used the texture object resource. Now,
we use the texture image resource. In normal circumstances, that's
the same resource. But in some cases, such as the Piglit
fbo-incomplete-texture-03 test, the cube faces are in different
resources and we need to render to the texture image resource.
Fixes fbo-incomplete-texture-03 with VMware driver.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
strb->surface = *psurf;
}
+
+/**
+ * Return the pipe_resource which stores a particular texture image.
+ */
+static struct pipe_resource *
+get_teximage_resource(struct gl_texture_object *texObj,
+ unsigned face, unsigned level)
+{
+ struct st_texture_image *stImg =
+ st_texture_image(texObj->Image[face][level]);
+
+ return stImg->pt;
+}
+
+
/**
* Called by ctx->Driver.RenderTexture
*/
if (!st_finalize_texture(ctx, pipe, att->Texture, att->CubeMapFace))
return;
- pt = st_get_texobj_resource(att->Texture);
+ pt = get_teximage_resource(att->Texture,
+ att->CubeMapFace,
+ att->TextureLevel);
assert(pt);
/* point renderbuffer at texobject */