st/mesa: fix texture image resource selection in st_render_texture()
authorBrian Paul <brianp@vmware.com>
Tue, 27 Jun 2017 15:36:19 +0000 (09:36 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 30 Jun 2017 19:37:10 +0000 (13:37 -0600)
If we're rendering to an incomplete/inconsistent (cube) texture, the
different faces/levels of the texture may be stored in different
resources.  Before, we always used the texture object resource.  Now,
we use the texture image resource.  In normal circumstances, that's
the same resource.  But in some cases, such as the Piglit
fbo-incomplete-texture-03 test, the cube faces are in different
resources and we need to render to the texture image resource.

Fixes fbo-incomplete-texture-03 with VMware driver.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
src/mesa/state_tracker/st_cb_fbo.c

index 2559c239ed204b5bd8a690328dc93deef6ac647e..a4d710c5dc485097e072d838534b7938a119a977 100644 (file)
@@ -470,6 +470,21 @@ st_update_renderbuffer_surface(struct st_context *st,
    strb->surface = *psurf;
 }
 
+
+/**
+ * Return the pipe_resource which stores a particular texture image.
+ */
+static struct pipe_resource *
+get_teximage_resource(struct gl_texture_object *texObj,
+                      unsigned face, unsigned level)
+{
+   struct st_texture_image *stImg =
+      st_texture_image(texObj->Image[face][level]);
+
+   return stImg->pt;
+}
+
+
 /**
  * Called by ctx->Driver.RenderTexture
  */
@@ -487,7 +502,9 @@ st_render_texture(struct gl_context *ctx,
    if (!st_finalize_texture(ctx, pipe, att->Texture, att->CubeMapFace))
       return;
 
-   pt = st_get_texobj_resource(att->Texture);
+   pt = get_teximage_resource(att->Texture,
+                              att->CubeMapFace,
+                              att->TextureLevel);
    assert(pt);
 
    /* point renderbuffer at texobject */