unsigned r300_texture_get_offset(struct r300_texture* tex, unsigned level,
unsigned zslice, unsigned face);
-/* Note the signature of R300_EASY_TX_FORMAT(A, R, G, B, FORMAT)... */
+/* Translate a pipe_format into a useful texture format for sampling.
+ *
+ * R300_EASY_TX_FORMAT swizzles the texture.
+ * Note the signature of R300_EASY_TX_FORMAT:
+ * R300_EASY_TX_FORMAT(B, G, R, A, FORMAT);
+ *
+ * The FORMAT specifies how the texture sampler will treat the texture, and
+ * makes available X, Y, Z, W, ZERO, and ONE for swizzling. */
static INLINE uint32_t r300_translate_texformat(enum pipe_format format)
{
switch (format) {
/* X8 */
case PIPE_FORMAT_A8_UNORM:
+ return R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8);
case PIPE_FORMAT_I8_UNORM:
return R300_EASY_TX_FORMAT(X, X, X, X, X8);
case PIPE_FORMAT_L8_UNORM:
return R300_EASY_TX_FORMAT(X, X, X, ONE, X8);
/* X16 */
case PIPE_FORMAT_R16_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
return R300_EASY_TX_FORMAT(X, X, X, X, X16);
case PIPE_FORMAT_R16_SNORM:
return R300_EASY_TX_FORMAT(X, X, X, X, X16) |
R300_TX_FORMAT_SIGNED;
- case PIPE_FORMAT_Z16_UNORM:
- return R300_EASY_TX_FORMAT(X, X, X, X, X16);
/* Y8X8 */
case PIPE_FORMAT_A8L8_UNORM:
return R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8);