ctx->_CurrentProgram = GL_VERTEX_PROGRAM_ARB; /* or NV, doesn't matter */
- /* If the program is position invariant, multiply the input
- * position and the MVP matrix and stick it into the output pos slot
+ /* If the program is position invariant, multiply the input position
+ * by the MVP matrix and store in the vertex position result register.
*/
if (ctx->VertexProgram.Current->IsPositionInvariant) {
- TRANSFORM_POINT( ctx->VertexProgram.Outputs[0],
+ TRANSFORM_POINT( ctx->VertexProgram.Outputs[VERT_RESULT_HPOS],
ctx->_ModelProjectMatrix.m,
- ctx->VertexProgram.Inputs[0]);
+ ctx->VertexProgram.Inputs[VERT_ATTRIB_POS]);
/* XXX: This could go elsewhere */
- ctx->VertexProgram.Current->OutputsWritten |= 0x1;
+ ctx->VertexProgram.Current->OutputsWritten |= VERT_BIT_POS;
}
for (inst = program->Instructions; ; inst++) {