Glamor asks GBM for the handle of the BO, then flinks it itself. We
were marking the bo non-private in the flink and dmabuf (DRI3) paths,
but not the GEM handle path. As a result, non-pageflipping DRI2
swapbuffers (EGL apps, in particular) were never updating the texture.
{
whandle->stride = stride;
+ /* If we're passing some reference to our BO out to some other part of
+ * the system, then we can't do any optimizations about only us being
+ * the ones seeing it (like BO caching or shadow update avoidance).
+ */
+ bo->private = false;
+
switch (whandle->type) {
case DRM_API_HANDLE_TYPE_SHARED:
return vc4_bo_flink(bo, &whandle->handle);