struct ureg_program *shader;
struct ureg_src tc[2], sampler[2];
struct ureg_src start[2], step[2];
- struct ureg_dst tmp, fragment;
+ struct ureg_dst fragment;
float scale[2];
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
+static void *
+create_empty_block_frag_shader(struct vl_idct *idct)
+{
+ struct ureg_program *shader;
+ struct ureg_dst fragment;
+
+ shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ if (!shader)
+ return NULL;
+
+ fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+ ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
+
+ ureg_END(shader);
+
+ return ureg_create_shader_and_destroy(shader, idct->pipe);
+}
+
static void
xfer_buffers_map(struct vl_idct *idct)
{
assert(idct->vs = create_vert_shader(idct));
assert(idct->transpose_fs = create_transpose_frag_shader(idct));
assert(idct->matrix_fs = create_matrix_frag_shader(idct));
+ assert(idct->eb_fs = create_empty_block_frag_shader(idct));
return true;
}
idct->pipe->delete_vs_state(idct->pipe, idct->vs);
idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
+ idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
}
static bool
struct pipe_sampler_view sampler_view;
struct pipe_vertex_element vertex_elems[2];
- const unsigned max_blocks =
+ idct->max_blocks =
align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
idct->destination->depth0;
}
idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f);
- idct->vertex_bufs.individual.quad.max_index = 4 * max_blocks - 1;
+ idct->vertex_bufs.individual.quad.max_index = 4 * idct->max_blocks - 1;
idct->vertex_bufs.individual.quad.buffer_offset = 0;
idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create
(
idct->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
- sizeof(struct vertex2f) * 4 * max_blocks
+ sizeof(struct vertex2f) * 4 * idct->max_blocks
);
idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
- idct->vertex_bufs.individual.pos.max_index = 4 * max_blocks - 1;
+ idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
idct->vertex_bufs.individual.pos.buffer_offset = 0;
idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
(
idct->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
- sizeof(struct vertex2f) * 4 * max_blocks
+ sizeof(struct vertex2f) * 4 * idct->max_blocks
);
/* Rect element */
&buf_transfer
);
- for ( i = 0; i <= idct->vertex_bufs.individual.quad.max_index; i += 4)
- memcpy(v + i, &const_quad, sizeof(const_quad));
+ for ( i = 0; i < idct->max_blocks; ++i)
+ memcpy(v + i * 4, &const_quad, sizeof(const_quad));
pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
unsigned i;
idct->num_blocks = 0;
+ idct->num_empty_blocks = 0;
idct->viewport.scale[0] = idct->destination->width0;
idct->viewport.scale[1] = idct->destination->height0;
void
vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
{
- struct vertex2f v;
+ struct vertex2f v, *v_dst;
unsigned tex_pitch;
short *texels;
assert(idct);
- tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
- texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
-
if(block) {
- v.x = x;
- v.y = y;
-
- for (i = 0; i < 4; ++i) {
- idct->vectors[idct->num_blocks * 4 + i] = v;
- }
+ tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
+ texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
for (i = 0; i < BLOCK_HEIGHT; ++i)
memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
+ /* non empty blocks fills the vector buffer from left to right */
+ v_dst = idct->vectors + idct->num_blocks * 4;
+
idct->num_blocks++;
+
} else {
- for (i = 0; i < BLOCK_HEIGHT; ++i)
- memset(texels + i * tex_pitch, 0, BLOCK_WIDTH * 2);
+
+ /* while empty blocks fills the vector buffer from right to left */
+ v_dst = idct->vectors + (idct->max_blocks - idct->num_empty_blocks) * 4 - 4;
+
+ idct->num_empty_blocks++;
+ }
+
+ v.x = x;
+ v.y = y;
+
+ for (i = 0; i < 4; ++i) {
+ v_dst[i] = v;
}
}
idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
+ }
- idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+ if(idct->num_empty_blocks > 0) {
+
+ /* empty block handling */
+ idct->fb_state.cbufs[0] = idct->surfaces.destination;
+ idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
+ idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
+
+ idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
+ idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
+ idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
+ idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
+ idct->pipe->bind_vs_state(idct->pipe, idct->vs);
+ idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
+
+ util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS,
+ (idct->max_blocks - idct->num_empty_blocks) * 4,
+ idct->num_empty_blocks * 4);
}
+ idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+
idct->num_blocks = 0;
+ idct->num_empty_blocks = 0;
xfer_buffers_map(idct);
}
struct vert_stream_0
{
struct vertex2f pos;
-
- struct {
- float luma_eb;
- float cb_eb;
- float cr_eb;
- } field[2][2];
-
float interlaced;
};
{
VS_I_RECT,
VS_I_VPOS,
- VS_I_EB_0_0,
- VS_I_EB_0_1,
- VS_I_EB_1_0,
- VS_I_EB_1_1,
VS_I_INTERLACED,
VS_I_MV0,
VS_I_MV1,
VS_O_TEX0,
VS_O_TEX1,
VS_O_TEX2,
- VS_O_EB_0_0,
- VS_O_EB_0_1,
- VS_O_EB_1_0,
- VS_O_EB_1_1,
VS_O_INTERLACED,
VS_O_MV0,
VS_O_MV1,
{
struct ureg_program *shader;
struct ureg_src norm, mbs;
- struct ureg_src vrect, vpos, eb[2][2], interlaced, vmv[4];
+ struct ureg_src vrect, vpos, interlaced, vmv[4];
struct ureg_dst scale, t_vpos, t_vtex;
- struct ureg_dst o_vpos, o_line, o_vtex[3], o_eb[2][2], o_interlaced, o_vmv[4];
+ struct ureg_dst o_vpos, o_line, o_vtex[3], o_interlaced, o_vmv[4];
unsigned i, j, count, label;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
- eb[0][0] = ureg_DECL_vs_input(shader, VS_I_EB_0_0);
- eb[1][0] = ureg_DECL_vs_input(shader, VS_I_EB_1_0);
- eb[0][1] = ureg_DECL_vs_input(shader, VS_I_EB_0_1);
- eb[1][1] = ureg_DECL_vs_input(shader, VS_I_EB_1_1);
interlaced = ureg_DECL_vs_input(shader, VS_I_INTERLACED);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_vtex[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0);
o_vtex[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1);
o_vtex[2] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2);
- o_eb[0][0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_0);
- o_eb[0][1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_1);
- o_eb[1][0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_0);
- o_eb[1][1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_1);
o_interlaced = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_INTERLACED);
count=0;
ureg_ENDIF(shader);
ureg_MOV(shader, ureg_writemask(o_vtex[2], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
- ureg_MOV(shader, o_eb[0][0], eb[0][0]);
- ureg_MOV(shader, o_eb[0][1], eb[0][1]);
- ureg_MOV(shader, o_eb[1][0], eb[1][0]);
- ureg_MOV(shader, o_eb[1][1], eb[1][1]);
-
ureg_MOV(shader, o_interlaced, interlaced);
if(count > 0) {
*
* tmp.z = fraction(line.y)
* tmp.z = tmp.z >= 0.5 ? 1 : 0
- * tmp.xy = line > 4 ? 1 : 0
*/
- ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(line, TGSI_SWIZZLE_Y));
- ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
- ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), line, ureg_imm2f(shader, BLOCK_WIDTH / 2, BLOCK_HEIGHT / 2));
+ ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), line);
+ ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
return tmp;
}
static struct ureg_dst
fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct ureg_dst field)
{
- struct ureg_src tc[3], eb[2][2], interlaced;
+ struct ureg_src tc[3], interlaced;
struct ureg_src sampler[3];
- struct ureg_dst texel, t_tc, t_field, tmp;
- unsigned i, l_interlaced, l_y, l_x;
+ struct ureg_dst texel, t_tc, tmp;
+ unsigned i, label;
texel = ureg_DECL_temporary(shader);
t_tc = ureg_DECL_temporary(shader);
- t_field = ureg_DECL_temporary(shader);
tmp = ureg_DECL_temporary(shader);
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1, TGSI_INTERPOLATE_LINEAR);
tc[2] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2, TGSI_INTERPOLATE_LINEAR);
- eb[0][0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_0, TGSI_INTERPOLATE_CONSTANT);
- eb[0][1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_1, TGSI_INTERPOLATE_CONSTANT);
- eb[1][0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_0, TGSI_INTERPOLATE_CONSTANT);
- eb[1][1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_1, TGSI_INTERPOLATE_CONSTANT);
-
interlaced = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_INTERLACED, TGSI_INTERPOLATE_CONSTANT);
for (i = 0; i < 3; ++i) {
* texel.cb = tex(tc[2], sampler[1])
* texel.cr = tex(tc[2], sampler[2])
*/
- ureg_MOV(shader, ureg_writemask(t_field, TGSI_WRITEMASK_XY), ureg_src(field));
- ureg_IF(shader, interlaced, &l_interlaced);
- ureg_MOV(shader, ureg_writemask(t_field, TGSI_WRITEMASK_Y), ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z));
- ureg_ENDIF(shader);
+ ureg_MUL(shader, tmp, interlaced, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y));
for (i = 0; i < 3; ++i) {
if(i==0 || r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_444) {
- ureg_IF(shader, ureg_scalar(ureg_src(t_field), TGSI_SWIZZLE_Y), &l_y);
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY), tc[1]);
-
- ureg_IF(shader, ureg_scalar(ureg_src(t_field), TGSI_SWIZZLE_X), &l_x);
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[1][1], TGSI_SWIZZLE_X + i));
- ureg_ELSE(shader, &l_x);
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[1][0], TGSI_SWIZZLE_X + i));
- ureg_ENDIF(shader);
- ureg_ELSE(shader, &l_y);
+ ureg_IF(shader, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), &label);
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY), tc[1]);
+ ureg_ELSE(shader, &label);
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY), tc[0]);
-
- ureg_IF(shader, ureg_scalar(ureg_src(t_field), TGSI_SWIZZLE_X), &l_x);
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[0][1], TGSI_SWIZZLE_X + i));
- ureg_ELSE(shader, &l_x);
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[0][0], TGSI_SWIZZLE_X + i));
- ureg_ENDIF(shader);
-
ureg_ENDIF(shader);
} else {
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY), tc[2]);
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[0][0], TGSI_SWIZZLE_X + i));
}
/* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
}
- ureg_release_temporary(shader, t_field);
ureg_release_temporary(shader, t_tc);
ureg_release_temporary(shader, tmp);
field = calc_field(shader);
texel = fetch_ycbcr(r, shader, field);
- ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z), &label);
+ ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[1], sampler);
ureg_ELSE(shader, &label);
ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[0], sampler);
field = calc_field(shader);
texel = fetch_ycbcr(r, shader, field);
- ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z), &label);
+ ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[1], sampler[0]);
ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[3], sampler[1]);
ureg_ELSE(shader, &label);
r->macroblock_buf = MALLOC(r->macroblocks_per_batch * sizeof(struct pipe_mpeg12_macroblock));
memset(&template, 0, sizeof(struct pipe_resource));
- template.target = PIPE_TEXTURE_3D;
+ template.target = PIPE_TEXTURE_2D;
/* TODO: Accomodate HW that can't do this and also for cases when this isn't precise enough */
template.format = PIPE_FORMAT_R16_SNORM;
template.last_level = 0;
vertex_elems[VS_I_VPOS].vertex_buffer_index = 1;
vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
- /* y, cr, cb z-coordinate element top left block */
- vertex_elems[VS_I_EB_0_0].src_offset = sizeof(struct vertex2f);
- vertex_elems[VS_I_EB_0_0].instance_divisor = 0;
- vertex_elems[VS_I_EB_0_0].vertex_buffer_index = 1;
- vertex_elems[VS_I_EB_0_0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
-
- /* y, cr, cb z-coordinate element top right block */
- vertex_elems[VS_I_EB_0_1].src_offset = sizeof(struct vertex2f) + sizeof(float) * 3;
- vertex_elems[VS_I_EB_0_1].instance_divisor = 0;
- vertex_elems[VS_I_EB_0_1].vertex_buffer_index = 1;
- vertex_elems[VS_I_EB_0_1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
-
- /* y, cr, cb z-coordinate element bottom left block */
- vertex_elems[VS_I_EB_1_0].src_offset = sizeof(struct vertex2f) + sizeof(float) * 6;
- vertex_elems[VS_I_EB_1_0].instance_divisor = 0;
- vertex_elems[VS_I_EB_1_0].vertex_buffer_index = 1;
- vertex_elems[VS_I_EB_1_0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
-
- /* y, cr, cb z-coordinate element bottom right block */
- vertex_elems[VS_I_EB_1_1].src_offset = sizeof(struct vertex2f) + sizeof(float) * 9;
- vertex_elems[VS_I_EB_1_1].instance_divisor = 0;
- vertex_elems[VS_I_EB_1_1].vertex_buffer_index = 1;
- vertex_elems[VS_I_EB_1_1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
-
/* progressive=1.0f interlaced=0.0f */
- vertex_elems[VS_I_INTERLACED].src_offset = sizeof(struct vertex2f) + sizeof(float) * 12;
+ vertex_elems[VS_I_INTERLACED].src_offset = sizeof(struct vertex2f);
vertex_elems[VS_I_INTERLACED].instance_divisor = 0;
vertex_elems[VS_I_INTERLACED].vertex_buffer_index = 1;
vertex_elems[VS_I_INTERLACED].src_format = PIPE_FORMAT_R32_FLOAT;
vertex_elems[VS_I_MV3].vertex_buffer_index = 3;
vertex_elems[VS_I_MV3].src_format = PIPE_FORMAT_R32G32_FLOAT;
- r->vertex_elems_state.individual.i = r->pipe->create_vertex_elements_state(r->pipe, 7, vertex_elems);
- r->vertex_elems_state.individual.p = r->pipe->create_vertex_elements_state(r->pipe, 9, vertex_elems);
- r->vertex_elems_state.individual.b = r->pipe->create_vertex_elements_state(r->pipe, 11, vertex_elems);
+ r->vertex_elems_state.individual.i = r->pipe->create_vertex_elements_state(r->pipe, 3, vertex_elems);
+ r->vertex_elems_state.individual.p = r->pipe->create_vertex_elements_state(r->pipe, 5, vertex_elems);
+ r->vertex_elems_state.individual.b = r->pipe->create_vertex_elements_state(r->pipe, 7, vertex_elems);
r->vs_const_buf = pipe_buffer_create
(
v.pos.x = mb->mbx;
v.pos.y = mb->mby;
- v.field[0][0].luma_eb = mb->cbp & 32 ? 0.0f : -1.0f;
- v.field[0][1].luma_eb = mb->cbp & 16 ? 0.0f : -1.0f;
- v.field[1][0].luma_eb = mb->cbp & 8 ? 0.0f : -1.0f;
- v.field[1][1].luma_eb = mb->cbp & 4 ? 0.0f : -1.0f;
-
- v.field[0][0].cb_eb = mb->cbp & 2 ? 0.0f : -1.0f;
- v.field[0][1].cb_eb = mb->cbp & 2 ? 0.0f : -1.0f;
- v.field[1][0].cb_eb = mb->cbp & 2 ? 0.0f : -1.0f;
- v.field[1][1].cb_eb = mb->cbp & 2 ? 0.0f : -1.0f;
-
- v.field[0][0].cr_eb = mb->cbp & 1 ? 0.0f : -1.0f;
- v.field[0][1].cr_eb = mb->cbp & 1 ? 0.0f : -1.0f;
- v.field[1][0].cr_eb = mb->cbp & 1 ? 0.0f : -1.0f;
- v.field[1][1].cr_eb = mb->cbp & 1 ? 0.0f : -1.0f;
-
v.interlaced = mb->dct_type == PIPE_MPEG12_DCT_TYPE_FIELD ? 1.0f : 0.0f;
for ( i = 0; i < 4; ++i )