return EGL_NO_IMAGE_KHR;
}
+ if (!disp->Extensions.KHR_gl_renderbuffer_image) {
+ _eglError(EGL_BAD_PARAMETER, "dri2_create_image_khr");
+ return EGL_NO_IMAGE_KHR;
+ }
+
dri_image =
dri2_dpy->image->createImageFromRenderbuffer(dri2_ctx->dri_context,
renderbuffer, NULL);
switch (target) {
case EGL_GL_TEXTURE_2D_KHR:
+ if (!disp->Extensions.KHR_gl_texture_2D_image) {
+ _eglError(EGL_BAD_PARAMETER, "dri2_create_image_khr");
+ return EGL_NO_IMAGE_KHR;
+ }
depth = 0;
gl_target = GL_TEXTURE_2D;
break;
case EGL_GL_TEXTURE_3D_KHR:
- if (disp->Extensions.KHR_gl_texture_3D_image) {
- depth = attrs.GLTextureZOffset;
- gl_target = GL_TEXTURE_3D;
- break;
- }
- else {
+ if (!disp->Extensions.KHR_gl_texture_3D_image) {
_eglError(EGL_BAD_PARAMETER, "dri2_create_image_khr");
return EGL_NO_IMAGE_KHR;
}
+
+ depth = attrs.GLTextureZOffset;
+ gl_target = GL_TEXTURE_3D;
+ break;
case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
+ if (!disp->Extensions.KHR_gl_texture_cubemap_image) {
+ _eglError(EGL_BAD_PARAMETER, "dri2_create_image_khr");
+ return EGL_NO_IMAGE_KHR;
+ }
+
depth = target - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR;
gl_target = GL_TEXTURE_CUBE_MAP;
break;
default:
- _eglError(EGL_BAD_PARAMETER, "dri2_create_image_khr");
+ unreachable("Unexpected target in dri2_create_image_khr_texture()");
return EGL_NO_IMAGE_KHR;
}
case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
- return dri2_create_image_khr_texture(disp, ctx, target, buffer, attr_list);
case EGL_GL_TEXTURE_3D_KHR:
- if (disp->Extensions.KHR_gl_texture_3D_image) {
- return dri2_create_image_khr_texture(disp, ctx, target, buffer, attr_list);
- }
- else {
- _eglError(EGL_BAD_PARAMETER, "dri2_create_image_khr");
- return EGL_NO_IMAGE_KHR;
- }
+ return dri2_create_image_khr_texture(disp, ctx, target, buffer, attr_list);
case EGL_GL_RENDERBUFFER_KHR:
return dri2_create_image_khr_renderbuffer(disp, ctx, buffer, attr_list);
#ifdef HAVE_LIBDRM