}
/* texture sampler views */
- for (uint32_t i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
- struct pipe_sampler_view *view =
- ctx->sampler_views[PIPE_SHADER_FRAGMENT][i];
- if (view)
- swr_resource_read(view->texture);
+ for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) {
+ for (uint32_t i = 0; i < ctx->num_sampler_views[j]; i++) {
+ struct pipe_sampler_view *view = ctx->sampler_views[j][i];
+ if (view)
+ swr_resource_read(view->texture);
+ }
+ }
+
+ /* constant buffers */
+ for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) {
+ for (uint32_t i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
+ struct pipe_constant_buffer *cb = &ctx->constants[j][i];
+ if (cb->buffer)
+ swr_resource_read(cb->buffer);
+ }
}
}