* GL_OES_compressed_ETC1_RGB8_texture support.
* Supported ETC2 texture formats are:
* GL_COMPRESSED_RGB8_ETC2
+ * GL_COMPRESSED_SRGB8_ETC2
*/
#include <stdbool.h>
#include "texstore.h"
#include "macros.h"
#include "swrast/s_context.h"
+#include "format_unpack.h"
struct etc2_block {
int distance;
}
}
+static void
+etc2_unpack_srgb8(uint8_t *dst_row,
+ unsigned dst_stride,
+ const uint8_t *src_row,
+ unsigned src_stride,
+ unsigned width,
+ unsigned height)
+{
+ const unsigned bw = 4, bh = 4, bs = 8, comps = 4;
+ struct etc2_block block;
+ unsigned x, y, i, j;
+ uint8_t tmp;
+
+ for (y = 0; y < height; y += bh) {
+ const uint8_t *src = src_row;
+
+ for (x = 0; x < width; x+= bw) {
+ etc2_rgb8_parse_block(&block, src);
+
+ for (j = 0; j < bh; j++) {
+ uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps;
+ for (i = 0; i < bw; i++) {
+ etc2_rgb8_fetch_texel(&block, i, j, dst);
+ /* Convert to MESA_FORMAT_SARGB8 */
+ tmp = dst[0];
+ dst[0] = dst[2];
+ dst[2] = tmp;
+ dst[3] = 255;
+
+ dst += comps;
+ }
+ }
+ src += bs;
+ }
+
+ src_row += src_stride;
+ }
+}
+
/* ETC2 texture formats are valid in glCompressedTexImage2D and
* glCompressedTexSubImage2D functions */
GLboolean
return GL_FALSE;
}
+GLboolean
+_mesa_texstore_etc2_srgb8(TEXSTORE_PARAMS)
+{
+ ASSERT(0);
+
+ return GL_FALSE;
+}
+
void
_mesa_fetch_texel_2d_f_etc2_rgb8(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
texel[ACOMP] = 1.0f;
}
+void
+_mesa_fetch_texel_2d_f_etc2_srgb8(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ struct etc2_block block;
+ uint8_t dst[3];
+ const uint8_t *src;
+
+ src = texImage->Map +
+ (((texImage->RowStride + 3) / 4) * (j / 4) + (i / 4)) * 8;
+
+ etc2_rgb8_parse_block(&block, src);
+ etc2_rgb8_fetch_texel(&block, i % 4, j % 4, dst);
+
+ texel[RCOMP] = _mesa_nonlinear_to_linear(dst[0]);
+ texel[GCOMP] = _mesa_nonlinear_to_linear(dst[1]);
+ texel[BCOMP] = _mesa_nonlinear_to_linear(dst[2]);
+ texel[ACOMP] = 1.0f;
+}
/**
- * Decode texture data in format `MESA_FORMAT_ETC2_RGB8`
+ * Decode texture data in any one of following formats:
+ * `MESA_FORMAT_ETC2_RGB8`
+ * `MESA_FORMAT_ETC2_SRGB8`
*
* The size of the source data must be a multiple of the ETC2 block size
* even if the texture image's dimensions are not aligned to 4.
unsigned src_height,
gl_format format)
{
- etc2_unpack_rgb8(dst_row, dst_stride,
- src_row, src_stride,
- src_width, src_height);
+ if (format == MESA_FORMAT_ETC2_RGB8)
+ etc2_unpack_rgb8(dst_row, dst_stride,
+ src_row, src_stride,
+ src_width, src_height);
+ else if (format == MESA_FORMAT_ETC2_SRGB8)
+ etc2_unpack_srgb8(dst_row, dst_stride,
+ src_row, src_stride,
+ src_width, src_height);
}
GLboolean
_mesa_texstore_etc2_rgb8(TEXSTORE_PARAMS);
+GLboolean
+_mesa_texstore_etc2_srgb8(TEXSTORE_PARAMS);
+
void
_mesa_fetch_texel_2d_f_etc1_rgb8(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel);
_mesa_fetch_texel_2d_f_etc2_rgb8(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel);
void
+_mesa_fetch_texel_2d_f_etc2_srgb8(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+void
_mesa_etc1_unpack_rgba8888(uint8_t *dst_row,
unsigned dst_stride,
const uint8_t *src_row,