+
/**
* Begin the rasterization phase.
* Map the framebuffer surfaces. Initialize the 'rast' state.
const struct pipe_framebuffer_state *fb,
bool write_depth )
{
+ boolean debug = false;
+
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+ if (debug) {
+ unsigned x, y;
+ printf("rasterize bins:\n");
+ printf(" data size: %u\n", lp_bin_data_size(bins));
+ for (y = 0; y < bins->tiles_y; y++) {
+ for (x = 0; x < bins->tiles_x; x++) {
+ printf(" bin %u, %u size: %u\n", x, y,
+ lp_bin_cmd_size(bins, x, y));
+ }
+ }
+ }
+
lp_rast_begin( rast,
fb->cbufs[0],
fb->zsbuf,