void ContextObj::destroy() throw(AssertionException) {
- if( Debug.isOn("context") ) {
+ if( DebugOut.isOn("context") ) {
/* Context can be big and complicated, so we only want to process this output
* if we're really going to use it. (Same goes below.)
*/
if(d_pContextObjRestore == NULL) {
break;
}
- if( Debug.isOn("context") ) {
+ if( DebugOut.isOn("context") ) {
Debug("context") << "in destroy " << this << ", restore object is "
<< d_pContextObjRestore << " at level "
<< d_pContextObjRestore->getLevel() << ":" << std::endl
}
restoreAndContinue();
}
- if( Debug.isOn("context") ) {
+ if( DebugOut.isOn("context") ) {
Debug("context") << "after destroy " << this << ":" << std::endl
<< *getContext() << std::endl;
}